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Performance issue large setup with lots of policies #2272
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opened 2025-11-20 07:06:51 -05:00 by saavagebueno
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Reference: SVI/netbird#2272
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Originally created by @saule1508 on GitHub (Sep 12, 2025).
Describe the problem
On a large set-up with a high number of policies and policy rules the system consumes a lot of CPU and does not scale with the number of peers connected.
After profiling the cpu I could see the issue is almost entirely caused by the posture checks for the OS version and the NB version. The checks are executed excessively often and burn a lot of cpu (regexp).
I disabled the version posture checks and the issue disappeared
Sorry the flame graph is very small, I can paste a better one which is on my corporate laptop that I don't have now
To Reproduce
Steps to reproduce the behavior:
Expected behavior
CPU should be flat and not increase too much depending on the number of peers
Are you using NetBird Cloud?
Self-hosted
NetBird version
0.56.1
Is any other VPN software installed?
no
Debug output
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netbird status -dA
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netbird debug for 1m -AS -U
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netbird debug for 1m -AS
Screenshots
The first day is with the version check, the two others without. The spike are flattened a lot by the interval of prometheus, actually the spikes were much bigger
All the metrics have improved, especially the GetPeerNetworkMap
Users are not suffering (or less) of the Login latency (sometimes two or 3 login were needed)
Another massive improvement was to remove the Group for sysadmin which was in the source of all the 480 rules, this was causing a big negative impact both on windows client (adding 480 routes was very slow) and on the server (improved the UpdateAccountPeers a lot). But it is probable that the real issue was the version checks.
Additional context
Add any other context about the problem here.
I discussed this on slack and I got interesting feedback from @pascal-fischer confirming this high number of networks/groups/policies certainly are causing an issue.
The issue is worked-around by disabling the version checks. I am sure it can be optimized and will be glad to propose a MR. Possible solutions would be:
Also I think the UpdateAccountPeers buffering is not working as it should, sometimes I see 4 or 5 UpdateAccountPeers in a 30 seconds interval. The buffering/queuing does not seem to happen at the AccountManager level ? I believe also the UpdateAccountPeers is triggered without buffering via the API (PUT group for ex.) which also makes the API slow. It would be better to send a buffered update.
@saule1508 commented on GitHub (Sep 12, 2025):
There is an other improvement I made on my setup, in the sql_store GetAccount. The issue is that the policy rules are first loaded by the ORM (in one query, with a IN clause) but the result is not used because for some reason the ORM does not attach it to the slice in account. Then the rules are queried one by one, but with 400 it takes betweeb 400 and 600ms.
I will propose a MR which is working on my side, I serialized the account before and after and it is the same
@saule1508 commented on GitHub (Oct 18, 2025):
Disabling the os version and netbird version check has improved the CPU usage a lot, but now I have 600 concurrent connected peers (1600 total peers) and the CPU is spiking again.
Looking at the CPU profile it is still the posture checks the culprit and this time the process check (not surprisingly since the os version and netbird version checks are disabled).
There is a design flaw and also a bug that explain the CPU usage, I think both will be fixable and I will try next week.
The logic is like this: UpdateAccountPeer (which is triggered way too often, but it is a different issue) loops on all the connected peers (600). Then for each peer, it calculate the network map. Part of the network map is to calculate with peers are reachable by this peer, and there the logic is:
to give an example, I was tracking the Debug log line "an error occurred check ProcessCheck: on peer: xxx :unsupported peer's operating system: android" accountID=xxx context=GRPC peerID="xxx" requestID=xxx source="management/server/types/account.go:1164" for a android peer that is offline since very long, and I arrive at the staggering 2K per second !!!
Which is : each UpdateAccountPeer iterates over 600 peers, each iteration iterates over all policies (480 in my case), this android peer is part of 9 policies (it is in 9 group each in a different policy) so it means for each UpdateAccountPeer the check is performed 600 x 9 time, for each UpdateAccountPeer.
Note: the UpdateAccountPeer is executed very often (6 times on 30 seconds in my case), because the buffered logic is not completely right and furthermore it is not always used (api call directly use the UpdateAccountPeer not the buffered).
So the time spent in the posture check is staggering and basically the same check for a peer is done thousand time per second
Two low risk fixes:
another suggestion, I think it would be best to have a central scheduling of the UpdateAccountPeers, like once per 30 seconds maybe, instead of the current situation where it can be called by plenty of concurrent requests. Same for the peer expiration job.
I'll have a go at that on my self-hosted set-up to keep the cpu under controle
@saule1508 commented on GitHub (Oct 18, 2025):