From a8cb3cb554f7414aa8e496f9cdba35c8d0c7dc2c Mon Sep 17 00:00:00 2001
From: ENoir420 <70651562+ENoir420@users.noreply.github.com>
Date: Sat, 19 Jun 2021 13:49:16 +0200
Subject: [PATCH] Update 19.06.2021
---
README.md | 149 ---------------------------
client/client.lua | 2 +-
config.lua | 68 ++++++------
fxmanifest.lua | 9 +-
plugins/server/NameChange/names.json | 4 +-
server/server.lua | 50 +++++----
6 files changed, 65 insertions(+), 217 deletions(-)
delete mode 100644 README.md
diff --git a/README.md b/README.md
deleted file mode 100644
index 104b82b..0000000
--- a/README.md
+++ /dev/null
@@ -1,149 +0,0 @@
-
- JOIN THE DISCORD FOR SUPPORT
-
-
-
-
-
-
-
-
-
-
-
-This is a server log script for FiveM, which is used to log certain actions that are being made in the server.
-
-
-### π Requirements
-- A Discord Server
-- FXServer
-
-### β
Main Features
-- Basic logs:
- - Chat Logs (Messages typed in chat)
- - Join Logs (When i player is connecting to the sever)
- - Leave Logs (When a player disconnects from the server)
- - Death Logs (When a player dies/get killed)
- - Shooting Logs (When a player fires a weapon)
- - Resource Logs (When a resouce get started/stopped)
-- Plugin Support
- - Easy way to add more logs to JD_logs with plugins. (More plugins will be released soon!)
-- Optional custom logs
- - Easy to add with the export.
-
-### π§ Download & Installation
-
-1. Download the files
-2. Put the JD_logs folder in the server resource directory
-3. Add this to your `server.cfg`
-```
-ensure JD_logs
-```
-
-### π Creating Custom Logs
-
-1. Add the following code to your function/command.
-*This code needs to be added in the resource of the action you want to log.*
-```
-exports.JD_logs:discord('EMBED_MESSAGE', PLAYER_ID, PLAYER_2_ID, 'COLOR', 'WEBHOOK_CHANNEL')
-```
-`EMBED_MESSAGE`: This will be the message send in the top of the embed.
-`PLAYER_ID`: This will send the player to the script to get the info. (This needs to be a server id)
-`PLAYER_2_ID`: This will send the second player's to the script to get the info. (This needs to be a server id)
-`COLOR`: This will be the color of the embed. (You can use Decimal colors or Hex colors.)
-`WEBHOOK_CHANNEL`: This will be the webhook channel listed in the config.lua.
-
-
-2. Create a discord channel with webhook and add this to the webhooks.
-```
-local webhooks = {
- all = "DISCORD_WEBHOOK",
- chat = "DISCORD_WEBHOOK",
- joins = "DISCORD_WEBHOOK",
- leaving = "DISCORD_WEBHOOK",
- deaths = "DISCORD_WEBHOOK",
- shooting = "DISCORD_WEBHOOK",
- resources = "DISCORD_WEBHOOK",
- WEBHOOK_CHANNEL = "DISCORD_WEBHOOK", <------
-}
-```
-*This can be found in the `config.lua`*
-
-### β For more questions you can join the discord here: https://discord.gg/m4BvmkG
-
-
- π¦ Change Log
-
-
-
-V1.3.0
-β’ Added Plugin Support
-
-V1.1.6
-β’ Fixed Death logs issue
-
-
-V1.1.5
-β’ Bug fix/code clean up
-
-
-V1.1.4
-β’ Bug fixes
-
-
-V1.1.3
-β’ Bug fixes
-
-
-V1.1.2
-β’ Added: License Identifier Config.license = true
-β’ Added: Player IP address Config.IP = true
-
-
-V1.1.1
-β’ Added hex color code support. (Old decimal color codes will still work.)
-β’ Added option to hide player info on exports. (Very simple just change the PLAYER_ID to 0 and it wont show any info.)
-
-
-V1.1.0
-β’ Reworked Export function. (Now with identifier support)
-
-
-V1.0.4
-β’ Added Nearest Postal For This Postal Map
-β’ Added check if the identifier is available ( Prevents some errors :slight_smile: )
-β’ Fixed some small bugs
-
-
-V1.0.3
-β’ Added Discord Identifier
-β’ Added Steam Profile URL
-β’ Fixed Death Reason
-β’ Player commited suicide
-β’ Player was murdered
-β’ Player Died (Other reasons like getting run over or random explosions)
-
-
-V1.0.2
-β’ Added more Customizations
- β’ Bot's Username
- β’ Bot's Avatar
- β’ Embed Community Name
- β’ Embed Community Logo
-β’ Color settings for default Events
-β’ Added Player ID to default Events
-β’ Added Option to enable/disable Player ID
-β’ Added option to enable/disable Steam ID
-
-
-V1.0.1
-β’ Added option to disable Shooting Logs
-
-
-V1.0.0
-β’ All log channel
-β’ Log to seperate channels
-β’ Log from server or client side
-β’ Easy changeble Avatar and Username
-
-
diff --git a/client/client.lua b/client/client.lua
index 4743920..61123ac 100644
--- a/client/client.lua
+++ b/client/client.lua
@@ -370,6 +370,6 @@ end
function ShowDebug(text)
SetNotificationTextEntry("STRING")
- AddTextComponentSubstringPlayerName("~b~JD_logs Debug:~s~\n"..text)
+ AddTextComponentSubstringPlayerName("~bENoir_logs Debug:~s~\n"..text)
DrawNotification(true, true)
end
diff --git a/config.lua b/config.lua
index fd11dcc..b4be9a9 100644
--- a/config.lua
+++ b/config.lua
@@ -1,53 +1,53 @@
Config = {}
-Config.AllLogs = true -- Attiva/Disattiva tutti i Log
-Config.postal = false -- Attiva/Disattiva il civico nei Log
-Config.username = "Bot Username Here" -- Bot Username
-Config.avatar = "https://via.placeholder.com/30x30" -- Bot Avatar
-Config.communtiyName = "Community Name Here" -- Icon top of the embed
-Config.communtiyLogo = "https://via.placeholder.com/30x30" -- Icon top of the embed
-Config.FooterText = "2021 ENoir" -- Footer text for the embed
-Config.FooterIcon = "https://via.placeholder.com/30x30" -- Footer icon for the embed
+Config.AllLogs = true -- Attiva/Disattiva i logs
+Config.postal = false -- se lo setti False, non apparirΓ il civico di spawn
+Config.username = "Bot Log" -- Bot Username
+Config.avatar = "https://placeholder.com/" -- Bot Avatar
+Config.communtiyName = "" -- Nome al top embed
+Config.communtiyLogo = "https://placeholder.com/" -- Icona al top embed
+Config.FooterText = "2021 ENoir_420" -- Testo Footer per l' embed
+Config.FooterIcon = "https://placeholder.com/" -- Icona Footer per l' embed
-Config.weaponLog = true -- set to false to disable the shooting weapon logs
-Config.InlineFields = true -- set to false if you don't want the player details next to each other
+Config.weaponLog = true -- setta False per disabilitare i colpi d'arma da fuoco log
+Config.InlineFields = true -- setta False per disabilitare i dettagli dei player
-Config.playerID = true -- set to false to disable Player ID in the logs
-Config.steamID = true -- set to false to disable Steam ID in the logs
-Config.steamURL = true -- set to false to disable Steam URL in the logs
-Config.discordID = true -- set to false to disable Discord ID in the logs
-Config.license = true -- set to false to disable license in the logs
-Config.IP = true -- set to false to disable IP in the logs
+Config.playerID = false -- setta False per disabilitare il Player ID nei Log
+Config.steamID = true -- setta False per disabilitare lo Steam ID nei Log
+Config.steamURL = false -- setta False per disabilitare lo URL Steam nei Log
+Config.discordID = true -- setta False per disabilitare il Discord ID nei Log
+Config.license = false -- setta False per disabilitare il numero di licenza nei Log
+Config.IP = false -- setta False per disabilitare l'indirizzo IP nei Log
Config.BaseColors ={
chat = "#A1A1A1", -- Chat Message
- joins = "#3AF241", -- Player Connecting
- leaving = "#F23A3A", -- Player Disconnected
- deaths = "#000000", -- Shooting a weapon
- shooting = "#2E66F2", -- Player Died
- resources = "#EBEE3F", -- Resource Stopped/Started
+ joins = "#3AF241", -- Log-in Player
+ leaving = "#F23A3A", -- Log-out Player
+ deaths = "#000000", -- Player che spara
+ shooting = "#2E66F2", -- Player Morto
+ resources = "#EBEE3F", -- Risorsa Startata/Stoppata
}
Config.webhooks = {
- all = "DISCORD_WEBHOOK", -- All logs will be send to this channel
+ all = "DISCORD_WEBHOOK", -- Tutti i log in un unico canale
chat = "https://discord.com/api/webhooks/855611974058377228/xeXRIc7eexnm9Ys7lAdtsWdpANQ9Usg-6hloMK_8w92gTDjBY1T_ezjAnc4ydgdGcppc", -- Chat Message
- joins = "https://discord.com/api/webhooks/855611628946456586/LoZmJUH3QzPjc-e_URfsFCLiS2NxTEr9M1A36dFPABSc2_5pPd7FD4NQnYoC0Xj1HLNA", -- Player Connecting
- leaving = "https://discord.com/api/webhooks/855611628946456586/LoZmJUH3QzPjc-e_URfsFCLiS2NxTEr9M1A36dFPABSc2_5pPd7FD4NQnYoC0Xj1HLNA", -- Player Disconnected
- deaths = "https://discord.com/api/webhooks/855611853043793930/oCLMu6xZgbZ8O6vRoJ-SZYcCgB1fTbk8-34UNyf1rd-T2NenNxQC8Dw136TLykLIMW2I", -- Shooting a weapon
- shooting = "DISCORD_WEBHOOK", -- Player Died
- resources = "https://discord.com/api/webhooks/855615988141391882/jHIpJptNwCMagtjvg2_txtjby535vhBygLj2DwCgxAdAfQlF0fQlPnTAcG9MULqG4dJf", -- Resource Stopped/Started
+ joins = "https://discord.com/api/webhooks/855611628946456586/LoZmJUH3QzPjc-e_URfsFCLiS2NxTEr9M1A36dFPABSc2_5pPd7FD4NQnYoC0Xj1HLNA", -- Log-in Player
+ leaving = "https://discord.com/api/webhooks/855611628946456586/LoZmJUH3QzPjc-e_URfsFCLiS2NxTEr9M1A36dFPABSc2_5pPd7FD4NQnYoC0Xj1HLNA", -- Log-out Player
+ deaths = "https://discord.com/api/webhooks/855611853043793930/oCLMu6xZgbZ8O6vRoJ-SZYcCgB1fTbk8-34UNyf1rd-T2NenNxQC8Dw136TLykLIMW2I", -- Player che spara
+ shooting = "DISCORD_WEBHOOK", -- Player Morto
+ resources = "https://discord.com/api/webhooks/855615988141391882/jHIpJptNwCMagtjvg2_txtjby535vhBygLj2DwCgxAdAfQlF0fQlPnTAcG9MULqG4dJf", -- Risorsa Startata/Stoppata
}
Config.TitleIcon = {
chat = "π¬", -- Chat Message
- joins = "π₯", -- Player Connecting
- leaving = "π€", -- Player Disconnected
- deaths = "π", -- Shooting a weapon
- shooting = "π«", -- Player Died
- resources = "π§", -- Resource Stopped/Started
+ joins = "π₯", -- Log-in Player
+ leaving = "π€", -- Log-out Player
+ deaths = "π", -- Player che spara
+ shooting = "π«", -- Player Morto
+ resources = "π§", -- Risorsa Startata/Stoppata
}
Config.Plugins = {
@@ -56,6 +56,6 @@ Config.Plugins = {
}
-
+
Config.debug = false
-Config.versionCheck = "1.3.0"
+Config.versionCheck = "1.0.0"
diff --git a/fxmanifest.lua b/fxmanifest.lua
index a69e3b8..d9b24ce 100644
--- a/fxmanifest.lua
+++ b/fxmanifest.lua
@@ -1,17 +1,18 @@
-author 'ENoir_420'
+author 'ENoir'
description 'FXServer logs to Discord'
version '1.0.0'
--- Config
+
+
server_script 'config.lua'
--- Server Scripts
+
server_scripts {
'server/server.lua',
'plugins/server/**/*.lua'
}
---Client Scripts
+
client_scripts {
'client/client.lua',
'plugins/client/**/*.lua'
diff --git a/plugins/server/NameChange/names.json b/plugins/server/NameChange/names.json
index 37bf999..da54778 100644
--- a/plugins/server/NameChange/names.json
+++ b/plugins/server/NameChange/names.json
@@ -1,3 +1 @@
-{
- "steam:123456789123456": "JokeDevil"
-}
\ No newline at end of file
+{"steam:1100001112ce4d0":"BanHammer"}
\ No newline at end of file
diff --git a/server/server.lua b/server/server.lua
index d5f264b..4b20b5d 100644
--- a/server/server.lua
+++ b/server/server.lua
@@ -24,11 +24,11 @@ exports('discord', function(message, id, id2, color, channel)
local _message = message
- if message == nil then print("^1Error: Enoir Export. Invalid message.^0") return end
- if id == nil or id == "PLAYER_ID" or not tonumber(id) then print("^1Error: ENoir Export. Invalid player id.^0") return end
- if id == nil or id2 == "PLAYER_2_ID" or not tonumber(id2) then print("^1Error: ENoir Export. Invalid second player id.^0") return end
- if color == nil then print("^1Error: ENoir Export. Invalid color.^0") return end
- if channel == nil or channel == "" then print("^1Error: ENoir Export. Invalid channel.^0") return end
+ if message == nil then print("^1Error: ENoir_Logs Export. Invalid message.^0") return end
+ if id == nil or id == "PLAYER_ID" or not tonumber(id) then print("^1Error: ENoir_Logs Export. Invalid player id.^0") return end
+ if id == nil or id2 == "PLAYER_2_ID" or not tonumber(id2) then print("^1Error: ENoir_Logs Export. Invalid second player id.^0") return end
+ if color == nil then print("^1Error: ENoir_Logs Export. Invalid color.^0") return end
+ if channel == nil or channel == "" then print("^1Error: ENoir_Logs Export. Invalid channel.^0") return end
if string.find(color,"#") then _color = tonumber(color:gsub("#",""),16) else _color = color end
@@ -390,31 +390,30 @@ end
-
AddEventHandler("playerConnecting", function(name, setReason, deferrals)
- SinglePlayerLogs('**' ..GetPlayerName(source).. '** si sta collegando al server.', Config.BaseColors['Connessione'], source, 'Connessione')
+ SinglePlayerLogs('**' ..GetPlayerName(source).. '** si sta connettendo al server.', Config.BaseColors['Connessione'], source, 'Connessione')
end)
AddEventHandler('playerDropped', function(reason)
- SinglePlayerLogs('**' ..GetPlayerName(source).. '** Γ¨ uscito dal server. (Reason: ' .. reason .. ')', Config.BaseColors['Uscita'], source, 'Uscita')
+ SinglePlayerLogs('**' ..GetPlayerName(source).. '** ha quittato il server. (Reason: ' .. reason .. ')', Config.BaseColors['Disconnesso'], source, 'Disconnesso')
end)
--- Send message when Player creates a chat message (Does not show commands)
+
AddEventHandler('chatMessage', function(source, name, msg)
- SinglePlayerLogs('**' .. sanitize(GetPlayerName(source)) .. '**: `' .. msg..'`', Config.BaseColors['chat'], source, 'chat')
+ SinglePlayerLogs('**' .. sanitize(GetPlayerName(source)) .. '** ha scritto in chat `' .. msg..'`', Config.BaseColors['chat'], source, 'chat')
end)
--- Send message when Player died (including reason/killer check) (Not always working)
+
RegisterServerEvent('playerDied')
AddEventHandler('playerDied',function(id,player,killer,DeathReason, Weapon)
if Weapon == nil then _Weapon = "" else _Weapon = "`"..Weapon.."`" end
- if id == 1 then -- Suicide/died
- SinglePlayerLogs('**' .. sanitize(GetPlayerName(source)) .. '** `'..DeathReason..'` '.._Weapon, Config.BaseColors['deaths'], source, 'deaths') -- sending to deaths channel
- elseif id == 2 then -- Killed by other player
- DualPlayerLogs('**' .. GetPlayerName(killer) .. '** Γ¨ stato ucciso da'..DeathReason..' ' .. GetPlayerName(source).. ' `('.._Weapon..')`', Config.BaseColors['deaths'], killer, source, 'deaths')
- else -- When gets killed by something else
- SinglePlayerLogs('**' .. GetPlayerName(source) .. '** `died`', Config.BaseColors['deaths'], source, 'deaths') -- sending to deaths channel
+ if id == 1 then
+ SinglePlayerLogs('**' .. sanitize(GetPlayerName(source)) .. '** si Γ¨ suicidato per colpa di '.._Weapon, Config.BaseColors['morte/suicidio'], source, 'morte/suicidio')
+ elseif id == 2 then
+ DualPlayerLogs('**' .. GetPlayerName(killer) .. '** Γ¨ stato ucciso da ' .. GetPlayerName(source).. ' `('.._Weapon..')`', Config.BaseColors['morte/suicidio'], killer, source, 'morte/suicidio')
+ else
+ SinglePlayerLogs('**' .. GetPlayerName(source) .. '** `Γ¨ morto per colpa di`', Config.BaseColors['morte/suicidio'], source, 'morte/suicidio')
end
end)
@@ -423,7 +422,7 @@ RegisterServerEvent('playerShotWeapon')
AddEventHandler('playerShotWeapon', function(weapon)
local info = GetPlayerDetails(source)
if Config.weaponLog then
- SinglePlayerLogs('**' .. GetPlayerName(source) .. '** a sparato con `' .. weapon .. '`', Config.BaseColors['shooting'], source, 'shooting')
+ SinglePlayerLogs('**' .. GetPlayerName(source) .. '** ha sparato con `' .. weapon .. '`', Config.BaseColors['shooting'], source, 'shooting')
end
end)
@@ -432,11 +431,11 @@ RegisterServerEvent('ClientDiscord')
AddEventHandler('ClientDiscord', function(message, id, id2, color, channel)
local _message = message
- if message == nil then print("^1Error: ENoir Export. Invalid message.^0") return end
- if id == nil or id == "PLAYER_ID" or not tonumber(id) then print("^1Error: ENoir Export. Invalid player id.^0") return end
- if id == nil or id2 == "PLAYER_2_ID" or not tonumber(id2) then print("^1Error: ENoir Export. Invalid second player id.^0") return end
- if color == nil then print("^1Error: ENoir Export. Invalid color.^0") return end
- if channel == nil or channel == "" then print("^1Error: ENoir Export. Invalid channel.^0") return end
+ if message == nil then print("^1Error: ENoir_Logs Export. Invalid message.^0") return end
+ if id == nil or id == "PLAYER_ID" or not tonumber(id) then print("^1Error: ENoir_Logs Export. Invalid player id.^0") return end
+ if id == nil or id2 == "PLAYER_2_ID" or not tonumber(id2) then print("^1Error: ENoir_Logs Export. Invalid second player id.^0") return end
+ if color == nil then print("^1Error: ENoir_Logs Export. Invalid color.^0") return end
+ if channel == nil or channel == "" then print("^1Error: Enoir_Logs Export. Invalid channel.^0") return end
if string.find(color,"#") then _color = tonumber(color:gsub("#",""),16) else _color = color end
@@ -454,13 +453,13 @@ end)
AddEventHandler('onResourceStop', function (resourceName)
- HidePlayerDetails('** Γ¨ stata stoppata la seguente risorsa' '**' .. resourceName .. , Config.BaseColors['risorse server'], 'risorse server')
+ HidePlayerDetails('**' .. resourceName .. '** Γ¨ stata stoppata.', Config.BaseColors['resources'], 'resources')
end)
AddEventHandler('onResourceStart', function (resourceName)
Wait(100)
- HidePlayerDetails('** Γ¨ stata startata la seguente risorsa' '**' .. resourceName .. , Config.BaseColors['risorse server'], 'risorse server')
+ HidePlayerDetails('**' .. resourceName .. '** Γ¨ stata startata.', Config.BaseColors['resources'], 'resources')
end)
function GetPlayerDetails(src)
@@ -549,4 +548,3 @@ end
function firstToUpper(str)
return (str:gsub("^%l", string.upper))
end
-