mirror of
https://github.com/a-sync/game-server-watcher.git
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228 lines
7.4 KiB
JavaScript
228 lines
7.4 KiB
JavaScript
/**
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* An in-place, length restricted Canonical Huffman code length allocator
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*
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* Based on the algorithm proposed by R. L. Milidiú, A. A. Pessoa and
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* E. S. Laber in "In-place Length-Restricted Prefix Coding" (see:
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* http://www-di.inf.puc-rio.br/~laber/public/spire98.ps) and
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* incorporating additional ideas from the implementation of "shcodec"
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* by Simakov Alexander (see: http://webcenter.ru/~xander/)
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*
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* This JavaScript implementation ported from HuffmanAllocator.java from
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* https://code.google.com/p/jbzip2
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* which is:
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*
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* Copyright (c) 2011 Matthew Francis
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* This JavaScript implementation is:
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* Copyright (c) 2013 C. Scott Ananian
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* with the same licensing terms as Matthew Francis' original implementation.
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*/
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if (typeof define !== 'function') { var define = require('amdefine')(module); }
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define(['./freeze','./Util'], function(freeze, Util) {
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/**
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* FIRST() function
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* @param array The code length array
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* @param i The input position
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* @param nodesToMove The number of internal nodes to be relocated
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* @return The smallest {@code k} such that {@code nodesToMove <= k <= i} and
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* {@code i <= (array[k] % array.length)}
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*/
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var first = function(array, i, nodesToMove) {
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var length = array.length;
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var limit = i;
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var k = array.length - 2;
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while ((i >= nodesToMove) && ((array[i] % length) > limit)) {
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k = i;
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i -= (limit - i + 1);
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}
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i = Math.max (nodesToMove - 1, i);
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while (k > (i + 1)) {
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var temp = (i + k) >> 1;
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if ((array[temp] % length) > limit) {
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k = temp;
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} else {
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i = temp;
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}
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}
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return k;
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};
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/**
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* Fills the code array with extended parent pointers
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* @param array The code length array
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*/
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var setExtendedParentPointers = function(array) {
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var length = array.length;
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array[0] += array[1];
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var headNode, tailNode, topNode, temp;
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for (headNode = 0, tailNode = 1, topNode = 2;
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tailNode < (length - 1);
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tailNode++) {
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if ((topNode >= length) || (array[headNode] < array[topNode])) {
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temp = array[headNode];
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array[headNode++] = tailNode;
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} else {
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temp = array[topNode++];
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}
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if ((topNode >= length) ||
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((headNode < tailNode) && (array[headNode] < array[topNode]))) {
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temp += array[headNode];
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array[headNode++] = tailNode + length;
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} else {
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temp += array[topNode++];
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}
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array[tailNode] = temp;
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}
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};
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/**
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* Finds the number of nodes to relocate in order to achieve a given code
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* length limit
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* @param array The code length array
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* @param maximumLength The maximum bit length for the generated codes
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* @return The number of nodes to relocate
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*/
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var findNodesToRelocate = function(array, maximumLength) {
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var currentNode = array.length - 2;
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var currentDepth;
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for (currentDepth = 1;
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(currentDepth < (maximumLength - 1)) && (currentNode > 1);
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currentDepth++) {
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currentNode = first (array, currentNode - 1, 0);
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}
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return currentNode;
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};
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/**
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* A final allocation pass with no code length limit
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* @param array The code length array
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*/
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var allocateNodeLengths = function(array) {
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var firstNode = array.length - 2;
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var nextNode = array.length - 1;
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var currentDepth, availableNodes, lastNode, i;
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for (currentDepth = 1, availableNodes = 2;
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availableNodes > 0;
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currentDepth++) {
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lastNode = firstNode;
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firstNode = first (array, lastNode - 1, 0);
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for (i = availableNodes - (lastNode - firstNode); i > 0; i--) {
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array[nextNode--] = currentDepth;
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}
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availableNodes = (lastNode - firstNode) << 1;
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}
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};
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/**
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* A final allocation pass that relocates nodes in order to achieve a
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* maximum code length limit
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* @param array The code length array
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* @param nodesToMove The number of internal nodes to be relocated
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* @param insertDepth The depth at which to insert relocated nodes
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*/
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var allocateNodeLengthsWithRelocation = function(array, nodesToMove,
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insertDepth) {
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var firstNode = array.length - 2;
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var nextNode = array.length - 1;
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var currentDepth = (insertDepth == 1) ? 2 : 1;
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var nodesLeftToMove = (insertDepth == 1) ? nodesToMove - 2 : nodesToMove;
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var availableNodes, lastNode, offset, i;
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for (availableNodes = currentDepth << 1;
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availableNodes > 0;
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currentDepth++) {
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lastNode = firstNode;
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firstNode = (firstNode <= nodesToMove) ? firstNode : first (array, lastNode - 1, nodesToMove);
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offset = 0;
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if (currentDepth >= insertDepth) {
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offset = Math.min (nodesLeftToMove, 1 << (currentDepth - insertDepth));
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} else if (currentDepth == (insertDepth - 1)) {
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offset = 1;
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if ((array[firstNode]) == lastNode) {
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firstNode++;
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}
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}
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for (i = availableNodes - (lastNode - firstNode + offset); i > 0; i--) {
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array[nextNode--] = currentDepth;
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}
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nodesLeftToMove -= offset;
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availableNodes = (lastNode - firstNode + offset) << 1;
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}
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};
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/**
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* Allocates Canonical Huffman code lengths in place based on a sorted
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* frequency array
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* @param array On input, a sorted array of symbol frequencies; On output,
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* an array of Canonical Huffman code lengths
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* @param maximumLength The maximum code length. Must be at least
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* {@code ceil(log2(array.length))}
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*/
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// public
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var allocateHuffmanCodeLengths = function(array, maximumLength) {
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switch (array.length) {
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case 2:
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array[1] = 1;
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case 1:
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array[0] = 1;
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return;
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}
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/* Pass 1 : Set extended parent pointers */
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setExtendedParentPointers (array);
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/* Pass 2 : Find number of nodes to relocate in order to achieve
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* maximum code length */
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var nodesToRelocate = findNodesToRelocate (array, maximumLength);
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/* Pass 3 : Generate code lengths */
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if ((array[0] % array.length) >= nodesToRelocate) {
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allocateNodeLengths (array);
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} else {
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var insertDepth = maximumLength - (Util.fls(nodesToRelocate - 1));
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allocateNodeLengthsWithRelocation (array, nodesToRelocate, insertDepth);
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}
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};
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return freeze({
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allocateHuffmanCodeLengths: allocateHuffmanCodeLengths
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});
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});
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