From 67505d78e15e0f4316c27e9c574327edf8b0864c Mon Sep 17 00:00:00 2001 From: Jim Shield Date: Wed, 17 Aug 2022 22:57:37 +0100 Subject: [PATCH] Delete client directory --- client/main.lua | 322 ------------------------------------------------ 1 file changed, 322 deletions(-) delete mode 100644 client/main.lua diff --git a/client/main.lua b/client/main.lua deleted file mode 100644 index 33966db..0000000 --- a/client/main.lua +++ /dev/null @@ -1,322 +0,0 @@ -local RCCar = {} -local player = nil - -Attached = false - -RegisterCommand("longboard", function() - RCCar.Start() -end) - - -AddEventHandler('longboard:clear', function() - RCCar.Clear() -end) - -AddEventHandler('longboard:start', function() - RCCar.Start() -end) - -AddEventHandler('baseevents:onPlayerDied', function() - RCCar.AttachPlayer(false) -end) - -RCCar.Start = function() - if DoesEntityExist(RCCar.Entity) then return end - - RCCar.Spawn() - - while DoesEntityExist(RCCar.Entity) and DoesEntityExist(RCCar.Driver) do - Citizen.Wait(5) - - local distanceCheck = GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()), GetEntityCoords(RCCar.Entity), true) - - RCCar.HandleKeys(distanceCheck) - - if distanceCheck <= Config.LoseConnectionDistance then - if not NetworkHasControlOfEntity(RCCar.Driver) then - NetworkRequestControlOfEntity(RCCar.Driver) - elseif not NetworkHasControlOfEntity(RCCar.Entity) then - NetworkRequestControlOfEntity(RCCar.Entity) - end - else - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 6, 2500) - end - end -end - -RCCar.MustRagdoll = function() - local x = GetEntityRotation(RCCar.Entity).x - local y = GetEntityRotation(RCCar.Entity).y - if ((-60.0 < x and x > 60.0)) and IsEntityInAir(RCCar.Entity) and RCCar.Speed < 5.0 then - return true - end - if (HasEntityCollidedWithAnything(GetPlayerPed(-1)) and RCCar.Speed > 5.0) then return true end - if IsPedDeadOrDying(player, false) then return true end - return false -end - -RCCar.HandleKeys = function(distanceCheck) - if distanceCheck <= 1.5 then - if IsControlJustPressed(0, 38) then - RCCar.Attach("pick") - end - - if IsControlJustReleased(0, 113) then - if Attached then - RCCar.AttachPlayer(false) - elseif not IsPedRagdoll(player) then - Citizen.Wait(200) - RCCar.AttachPlayer(true) - end - end - end - - if distanceCheck < Config.LoseConnectionDistance then - local overSpeed = (GetEntitySpeed(RCCar.Entity)*3.6) > Config.MaxSpeedKmh - - -- prevents ped from driving away - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 1, 1) - ForceVehicleEngineAudio(RCCar.Entity, 0) - - Citizen.CreateThread(function() - player = GetPlayerPed(-1) - Citizen.Wait(1) - SetEntityInvincible(RCCar.Entity, true) - StopCurrentPlayingAmbientSpeech(RCCar.Driver) - if Attached then - -- Ragdoll system - RCCar.Speed = GetEntitySpeed(RCCar.Entity) * 3.6 - - if RCCar.MustRagdoll() then - RCCar.AttachPlayer(false) - SetPedToRagdoll(player, 5000, 4000, 0, true, true, false) - Attached = false - end - end - - end) - -- Input Control longboard - if IsControlPressed(0, 172) and not IsControlPressed(0, 173) and not overSpeed then - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 9, 1) - end - - if IsControlPressed(0, 22) and Attached then - -- Jump system - if not IsEntityInAir(RCCar.Entity) then - local vel = GetEntityVelocity(RCCar.Entity) - TaskPlayAnim(PlayerPedId(), "move_crouch_proto", "idle_intro", 5.0, 8.0, -1, 0, 0, false, false, false) - local duration = 0 - local boost = 0 - while IsControlPressed(0, 22) do - Citizen.Wait(10) - duration = duration + 10.0 - end - boost = Config.maxJumpHeigh * duration / 250.0 - if boost > Config.maxJumpHeigh then boost = Config.maxJumpHeigh end - StopAnimTask(PlayerPedId(), "move_crouch_proto", "idle_intro", 1.0) - if(Attached) then - SetEntityVelocity(RCCar.Entity, vel.x, vel.y, vel.z + boost) - TaskPlayAnim(player, "move_strafe@stealth", "idle", 8.0, 2.0, -1, 1, 1.0, false, false, false) - end - end - end - - if IsControlJustReleased(0, 172) or IsControlJustReleased(0, 173) and not overSpeed then - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 6, 2500) - end - - if IsControlPressed(0, 173) and not IsControlPressed(0, 172) and not overSpeed then - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 22, 1) - end - - if IsControlPressed(0, 174) and IsControlPressed(0, 173) and not overSpeed then - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 13, 1) - end - - if IsControlPressed(0, 175) and IsControlPressed(0, 173) and not overSpeed then - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 14, 1) - end - - if IsControlPressed(0, 172) and IsControlPressed(0, 173) and not overSpeed then - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 30, 100) - end - - if IsControlPressed(0, 174) and IsControlPressed(0, 172) and not overSpeed then - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 7, 1) - end - - if IsControlPressed(0, 175) and IsControlPressed(0, 172) and not overSpeed then - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 8, 1) - end - - if IsControlPressed(0, 174) and not IsControlPressed(0, 172) and not IsControlPressed(0, 173) and not overSpeed then - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 4, 1) - end - - if IsControlPressed(0, 175) and not IsControlPressed(0, 172) and not IsControlPressed(0, 173) and not overSpeed then - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 5, 1) - end - - end -end - - -RCCar.Spawn = function() - -- models to load - RCCar.LoadModels({ GetHashKey("bmx"), 68070371, GetHashKey("p_defilied_ragdoll_01_s"), "pickup_object", "move_strafe@stealth", "move_crouch_proto"}) - - local spawnCoords, spawnHeading = GetEntityCoords(PlayerPedId()) + GetEntityForwardVector(PlayerPedId()) * 2.0, GetEntityHeading(PlayerPedId()) - - RCCar.Entity = CreateVehicle(GetHashKey("bmx"), spawnCoords, spawnHeading, true) - RCCar.Skate = CreateObject(GetHashKey("p_defilied_ragdoll_01_s"), 0.0, 0.0, 0.0, true, true, true) - - -- load models - while not DoesEntityExist(RCCar.Entity) do - Citizen.Wait(5) - end - while not DoesEntityExist(RCCar.Skate) do - Citizen.Wait(5) - end - - SetEntityNoCollisionEntity(RCCar.Entity, player, false) -- disable collision between the player and the rc - SetEntityCollision(RCCar.Entity, false, true) - SetEntityVisible(RCCar.Entity, false) - AttachEntityToEntity(RCCar.Skate, RCCar.Entity, GetPedBoneIndex(PlayerPedId(), 28422), 0.0, 0.0, -0.40, 0.0, 0.0, 90.0, false, true, true, true, 1, true) - - RCCar.Driver = CreatePed(12 , 68070371, spawnCoords, spawnHeading, true, true) - - -- Driver properties - SetEnableHandcuffs(RCCar.Driver, true) - SetEntityInvincible(RCCar.Driver, true) - SetEntityVisible(RCCar.Driver, false) - FreezeEntityPosition(RCCar.Driver, true) - TaskWarpPedIntoVehicle(RCCar.Driver, RCCar.Entity, -1) - - while not IsPedInVehicle(RCCar.Driver, RCCar.Entity) do - Citizen.Wait(0) - end - - RCCar.Attach("place") -end - - -RCCar.Attach = function(param) - if not DoesEntityExist(RCCar.Entity) then - return - end - - if param == "place" then - -- Place longboard - AttachEntityToEntity(RCCar.Entity, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), 28422), -0.1, 0.0, -0.2, 70.0, 0.0, 270.0, 1, 1, 0, 0, 2, 1) - - TaskPlayAnim(PlayerPedId(), "pickup_object", "pickup_low", 8.0, -8.0, -1, 0, 0, false, false, false) - - Citizen.Wait(800) - - DetachEntity(RCCar.Entity, false, true) - - PlaceObjectOnGroundProperly(RCCar.Entity) - elseif param == "pick" then - -- Pick longboard - Citizen.Wait(100) - - TaskPlayAnim(PlayerPedId(), "pickup_object", "pickup_low", 8.0, -8.0, -1, 0, 0, false, false, false) - - Citizen.Wait(600) - - AttachEntityToEntity(RCCar.Entity, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), 28422), -0.1, 0.0, -0.2, 70.0, 0.0, 270.0, 1, 1, 0, 0, 2, 1) - - Citizen.Wait(900) - - -- Clear - RCCar.Clear() - - end - -end - -RCCar.Clear = function(models) - DetachEntity(RCCar.Entity) - DeleteEntity(RCCar.Skate) - DeleteVehicle(RCCar.Entity) - DeleteEntity(RCCar.Driver) - - RCCar.UnloadModels() - Attach = false - Attached = false - SetPedRagdollOnCollision(player, false) -end - - -RCCar.LoadModels = function(models) - for modelIndex = 1, #models do - local model = models[modelIndex] - - if not RCCar.CachedModels then - RCCar.CachedModels = {} - end - - table.insert(RCCar.CachedModels, model) - - if IsModelValid(model) then - while not HasModelLoaded(model) do - RequestModel(model) - Citizen.Wait(10) - end - else - while not HasAnimDictLoaded(model) do - RequestAnimDict(model) - Citizen.Wait(10) - end - end - end -end - -RCCar.UnloadModels = function() - for modelIndex = 1, #RCCar.CachedModels do - local model = RCCar.CachedModels[modelIndex] - - if IsModelValid(model) then - SetModelAsNoLongerNeeded(model) - else - RemoveAnimDict(model) - end - end -end - -RCCar.AttachPlayer = function(toggle) - - if toggle then - TaskPlayAnim(player, "move_strafe@stealth", "idle", 8.0, 8.0, -1, 1, 1.0, false, false, false) - AttachEntityToEntity(player, RCCar.Entity, 20, 0.0, 0, 0.7, 0.0, 0.0, -15.0, true, true, false, true, 1, true) - SetEntityCollision(player, true, true) - SetPedRagdollOnCollision(player, true) - TriggerServerEvent("shareImOnSkate") - elseif not toggle then - DetachEntity(player, false, false) - SetPedRagdollOnCollision(player, false) - --SetEntityCollision(RCCar.Entity, false, true) - StopAnimTask(player, "move_strafe@stealth", "idle", 1.0) - StopAnimTask(PlayerPedId(), "move_crouch_proto", "idle_intro", 1.0) - TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 3, 1) - end - Attached = toggle -end - -RegisterNetEvent("shareHeIsOnSkate") -AddEventHandler("shareHeIsOnSkate", function(id) - print("MutingEngine!") - local player = GetPlayerFromServerId(id) - local vehicle = GetEntityAttachedTo(GetPlayerPed(player)) - if not vehiclesMuted[vehicle] then - Citizen.CreateThread(function() - vehiclesMuted[vehicle] = true - while vehicle do - Citizen.Wait(10) - --print("A callar!: "..vehicleS) - ForceVehicleEngineAudio(vehicle, 0) - end - table.remove(vehiclesMuted, vehicle) - end) - end -end) \ No newline at end of file