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Rename script and update readme
Renamed the script because it partially supports surfboards now The surfboards are fully working, but have the issue of sounding like a jetski for now Refactored the whole script to use new `jim_bridge` to help bring this to other frameworks and inventories Also a whole slew of new features for the skateboard are available too
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README.md
116
README.md
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# Jim-Skateboard
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```
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Electric Skateboard is a script in develop who use a base of the script rd_cars.
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If you have a supposition of upgrade to add in the script contact me in fiveM forum, my pseudo: 'Super_Chocolatine'.
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```
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## What is it?
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Disclaimer:
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"Electric" Skateboard is a script completely remade from, but based on rd_cars.
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This script handles using skateboards as items to ride them around the map
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The player can do skate tricks on the skateboard to show off their skills
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The best part is they can fail them and faceplant it <3
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There is also support for animal peds to ride them, they wil thank you but the other players with complain like its the worst thing in their life
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Supports the addition of multiple skateboard items if you have custom models you wish to add
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- Just add a new item, and place the itemname and model in the config
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Starting support for SurfBoards, but cant figure out how to shut them up, any help with that would be great
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- I believe I need a placeholder jetski vehicle with the audio muted, but this is beyond my abilities
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### Disclaimer:
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```
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This is based originally on ElectricSkateboardFiveM but completely rewritten and changed to handle newer fivem features
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With the help of `jim_bridge` this also brings more optimization and more features and works on supported frameworks
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This is based originally on "ElectricSkateboardFiveM" but completely rewritten and changed to handle newer fivem features
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With the help of `jim_bridge` this also brings more optimization and more features and works on multiple frameworks
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```
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## How to install:
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1. Install `jim_bridge` from github and add it before this script in your server load order
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2. Place the folder 'jim-skateboard' in your resources folder
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2. Place the folder `jim-skateboard` in your resources folder
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3. Add `start jim-skateboard` in your `server.cfg`
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4. Add the item to your items.lua:
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### QB:
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4. Add the items to your `[qb]/qb-core/shared/items.lua`:
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```lua
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["skateboard"] = {["name"] = "skateboard", ["label"] = "Skateboard", ["weight"] = 1, ["type"] = "item", ["image"] = "skateboard.png", ["unique"] = true, ["useable"] = true, ["shouldClose"] = true, ["combinable"] = nil, ["description"] = ""},
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skateboard_01 = { name = "skateboard_01", label = "Skateboard", weight = 100, type = "item", image = "skateboard_01.png", unique = true, useable = true, shouldClose = true, combinable = nil, description = "Skateboard"},
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surfboard_01 = { name = "surfboard_01", label = "Surfboard", weight = 100, type = "item", image = "surfboard_01.png", unique = true, useable = true, shouldClose = true, combinable = nil, description = "Surfboard"},
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surfboard_02 = { name = "surfboard_02", label = "Surfboard", weight = 100, type = "item", image = "surfboard_02.png", unique = true, useable = true, shouldClose = true, combinable = nil, description = "Surfboard"},
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surfboard_03 = { name = "surfboard_03", label = "Surfboard", weight = 100, type = "item", image = "surfboard_03.png", unique = true, useable = true, shouldClose = true, combinable = nil, description = "Surfboard"},
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surfboard_04 = { name = "surfboard_04", label = "Surfboard", weight = 100, type = "item", image = "surfboard_04.png", unique = true, useable = true, shouldClose = true, combinable = nil, description = "Surfboard"},
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surfboard_05 = { name = "surfboard_05", label = "Surfboard", weight = 100, type = "item", image = "surfboard_05.png", unique = true, useable = true, shouldClose = true, combinable = nil, description = "Surfboard"},
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```
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New format:
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4. Add the images from `_install/images` to your inventory eg. `[qb]/qb-inventory/html/images`
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### OX:
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4. Add the items to your `[ox]/ox_inventory/data/items.lua`:
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```lua
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skateboard = { name = "skateboard", label = "Skateboard", weight = 1, type = "item", image = "skateboard.png", unique = true, useable = true, shouldClose = true, combinable = nil, description = "a jimnastic board"},
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["skateboard_01"] = {
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label = "Skateboard", weight = 500, stack = false, close = true, description = "Skateboard",
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client = { image = "skateboard_01.png", event = "jim-boarding:Skateboard:PickPlace" },
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buttons = {
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{ label = "Show Board",
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action = function()
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TriggerEvent('jim-boarding:client:showoff', { item = "skateboard_01", skip = true })
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end,
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}
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}
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},
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["surfboard_01"] = {
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label = "Surfboard",
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weight = 500,
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stack = false,
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close = true,
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description = "",
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client = { image = "surfboard_01.png", event = "jim-boarding:Surfboard:PickPlace" },
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},
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["surfboard_02"] = {
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label = "Surfboard",
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weight = 500,
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stack = false,
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close = true,
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description = "",
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client = { image = "surfboard_02.png", event = "jim-boarding:Surfboard:PickPlace" },
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},
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["surfboard_03"] = {
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label = "Surfboard",
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weight = 500,
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stack = false,
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close = true,
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description = "",
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client = { image = "surfboard_03.png", event = "jim-boarding:Surfboard:PickPlace" },
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},
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["surfboard_04"] = {
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label = "Surfboard",
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weight = 500,
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stack = false,
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close = true,
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description = "",
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client = { image = "surfboard_04.png", event = "jim-boarding:Surfboard:PickPlace" },
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},
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["surfboard_05"] = {
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label = "Surfboard",
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weight = 500,
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stack = false,
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close = true,
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description = "Surf Rescue",
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client = { image = "surfboard_05.png", event = "jim-boarding:Surfboard:PickPlace" },
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},
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```
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4. Add the image to your inventory images
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4. Add the images from `_install/images` to your inventory eg. `[ox]/ox_inventory/web/images`
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5. Start your server
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## How to use:
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```
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- Use the board in your inventory to place on the ground
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- Target the board and choose "Get on"
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- When you want to get off the skateboard press "G"
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- Target the board again and choose "Pick up" to pick it up again
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- Press the arrows to move the skateboard
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```
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## How to add new skateboards/surfboards
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```
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- You would need to add the items to yoyr inventory
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- Make an image or just use skateboard_01 until then
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- You would need a model hash/name and place it in the table config of this script
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- When placing the board, the model is spawned and detected using that table
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- Done
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```
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This script use a base of the script rdrp_rccars by qalle:
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### This script uses a base of the script rdrp_rccars by qalle:
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https://forum.fivem.net/t/release-rc-car-script/525015
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