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@@ -13,12 +13,14 @@ AddEventHandler('longboard:clear', function()
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end)
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end)
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AddEventHandler('longboard:start', function()
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AddEventHandler('longboard:start', function()
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RCCar.Clear()
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RCCar.Start()
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RCCar.Start()
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end)
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end)
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AddEventHandler('baseevents:onPlayerDied', function()
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RCCar.AttachPlayer(false)
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end)
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RCCar.Start = function()
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RCCar.Start = function()
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player = GetPlayerPed(-1)
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if DoesEntityExist(RCCar.Entity) then return end
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if DoesEntityExist(RCCar.Entity) then return end
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RCCar.Spawn()
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RCCar.Spawn()
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@@ -39,24 +41,20 @@ RCCar.Start = function()
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else
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else
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 6, 2500)
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 6, 2500)
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end
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end
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Citizen.CreateThread(function()
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Citizen.Wait(50)
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StopCurrentPlayingAmbientSpeech(RCCar.Driver)
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if Attached then
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-- Ragdoll system
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local x = GetEntityRotation(RCCar.Entity).x
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local y = GetEntityRotation(RCCar.Entity).y
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if (-40.0 < x and x > 40.0) or (-40.0 < y and y > 40.0) then
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RCCar.AttachPlayer(false)
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SetPedToRagdoll(player, 5000, 4000, 0, true, true, false)
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end
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end
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end)
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end
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end
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end
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end
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RCCar.MustRagdoll = function()
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local x = GetEntityRotation(RCCar.Entity).x
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local y = GetEntityRotation(RCCar.Entity).y
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if ((-60.0 < x and x > 60.0)) and IsEntityInAir(RCCar.Entity) and RCCar.Speed < 5.0 then
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return true
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end
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if (HasEntityCollidedWithAnything(GetPlayerPed(-1)) and RCCar.Speed > 5.0) then return true end
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if IsPedDeadOrDying(player, false) then return true end
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return false
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end
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RCCar.HandleKeys = function(distanceCheck)
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RCCar.HandleKeys = function(distanceCheck)
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if distanceCheck <= 1.5 then
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if distanceCheck <= 1.5 then
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if IsControlJustPressed(0, 38) then
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if IsControlJustPressed(0, 38) then
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@@ -66,7 +64,8 @@ RCCar.HandleKeys = function(distanceCheck)
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if IsControlJustReleased(0, 113) then
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if IsControlJustReleased(0, 113) then
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if Attached then
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if Attached then
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RCCar.AttachPlayer(false)
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RCCar.AttachPlayer(false)
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else
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elseif not IsPedRagdoll(player) then
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Citizen.Wait(200)
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RCCar.AttachPlayer(true)
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RCCar.AttachPlayer(true)
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end
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end
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end
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end
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@@ -77,7 +76,25 @@ RCCar.HandleKeys = function(distanceCheck)
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-- prevents ped from driving away
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-- prevents ped from driving away
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 1, 1)
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 1, 1)
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ForceVehicleEngineAudio(RCCar.Entity, 0)
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Citizen.CreateThread(function()
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player = GetPlayerPed(-1)
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Citizen.Wait(1)
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SetEntityInvincible(RCCar.Entity, true)
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StopCurrentPlayingAmbientSpeech(RCCar.Driver)
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if Attached then
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-- Ragdoll system
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RCCar.Speed = GetEntitySpeed(RCCar.Entity) * 3.6
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if RCCar.MustRagdoll() then
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RCCar.AttachPlayer(false)
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SetPedToRagdoll(player, 5000, 4000, 0, true, true, false)
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Attached = false
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end
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end
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end)
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-- Input Control longboard
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-- Input Control longboard
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if IsControlPressed(0, 172) and not IsControlPressed(0, 173) and not overSpeed then
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if IsControlPressed(0, 172) and not IsControlPressed(0, 173) and not overSpeed then
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 9, 1)
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 9, 1)
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@@ -97,57 +114,60 @@ RCCar.HandleKeys = function(distanceCheck)
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boost = Config.maxJumpHeigh * duration / 250.0
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boost = Config.maxJumpHeigh * duration / 250.0
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if boost > Config.maxJumpHeigh then boost = Config.maxJumpHeigh end
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if boost > Config.maxJumpHeigh then boost = Config.maxJumpHeigh end
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StopAnimTask(PlayerPedId(), "move_crouch_proto", "idle_intro", 1.0)
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StopAnimTask(PlayerPedId(), "move_crouch_proto", "idle_intro", 1.0)
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SetEntityVelocity(RCCar.Entity, vel.x, vel.y, vel.z + boost)
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if(Attached) then
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TaskPlayAnim(player, "move_strafe@stealth", "idle", 8.0, 2.0, -1, 1, 1.0, false, false, false)
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SetEntityVelocity(RCCar.Entity, vel.x, vel.y, vel.z + boost)
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TaskPlayAnim(player, "move_strafe@stealth", "idle", 8.0, 2.0, -1, 1, 1.0, false, false, false)
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end
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end
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end
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end
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end
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if IsControlJustReleased(0, 172) or IsControlJustReleased(0, 173) and not overSpeed then
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if IsControlJustReleased(0, 172) or IsControlJustReleased(0, 173) and not overSpeed then
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 6, 2500)
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 6, 2500)
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end
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end
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if IsControlPressed(0, 173) and not IsControlPressed(0, 172) and not overSpeed then
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if IsControlPressed(0, 173) and not IsControlPressed(0, 172) and not overSpeed then
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 22, 1)
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 22, 1)
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end
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end
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if IsControlPressed(0, 174) and IsControlPressed(0, 173) and not overSpeed then
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if IsControlPressed(0, 174) and IsControlPressed(0, 173) and not overSpeed then
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 13, 1)
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 13, 1)
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end
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end
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if IsControlPressed(0, 175) and IsControlPressed(0, 173) and not overSpeed then
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if IsControlPressed(0, 175) and IsControlPressed(0, 173) and not overSpeed then
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 14, 1)
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 14, 1)
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end
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end
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if IsControlPressed(0, 172) and IsControlPressed(0, 173) and not overSpeed then
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if IsControlPressed(0, 172) and IsControlPressed(0, 173) and not overSpeed then
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 30, 100)
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 30, 100)
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end
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end
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if IsControlPressed(0, 174) and IsControlPressed(0, 172) and not overSpeed then
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if IsControlPressed(0, 174) and IsControlPressed(0, 172) and not overSpeed then
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 7, 1)
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 7, 1)
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end
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end
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if IsControlPressed(0, 175) and IsControlPressed(0, 172) and not overSpeed then
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if IsControlPressed(0, 175) and IsControlPressed(0, 172) and not overSpeed then
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 8, 1)
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 8, 1)
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end
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end
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if IsControlPressed(0, 174) and not IsControlPressed(0, 172) and not IsControlPressed(0, 173) and not overSpeed then
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if IsControlPressed(0, 174) and not IsControlPressed(0, 172) and not IsControlPressed(0, 173) and not overSpeed then
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 4, 1)
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 4, 1)
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end
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end
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if IsControlPressed(0, 175) and not IsControlPressed(0, 172) and not IsControlPressed(0, 173) and not overSpeed then
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 5, 1)
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end
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if IsControlPressed(0, 175) and not IsControlPressed(0, 172) and not IsControlPressed(0, 173) and not overSpeed then
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 5, 1)
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end
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end
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end
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end
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end
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RCCar.Spawn = function()
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RCCar.Spawn = function()
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-- models to load
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-- models to load
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RCCar.LoadModels({ GetHashKey("rcbandito"), 68070371, GetHashKey("p_defilied_ragdoll_01_s"), "pickup_object", "move_strafe@stealth", "move_crouch_proto"})
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RCCar.LoadModels({ GetHashKey("bmx"), 68070371, GetHashKey("p_defilied_ragdoll_01_s"), "pickup_object", "move_strafe@stealth", "move_crouch_proto"})
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local spawnCoords, spawnHeading = GetEntityCoords(PlayerPedId()) + GetEntityForwardVector(PlayerPedId()) * 2.0, GetEntityHeading(PlayerPedId())
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local spawnCoords, spawnHeading = GetEntityCoords(PlayerPedId()) + GetEntityForwardVector(PlayerPedId()) * 2.0, GetEntityHeading(PlayerPedId())
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RCCar.Entity = CreateVehicle(GetHashKey("rcbandito"), spawnCoords, spawnHeading, true)
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RCCar.Entity = CreateVehicle(GetHashKey("bmx"), spawnCoords, spawnHeading, true)
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RCCar.Skate = CreateObject(GetHashKey("p_defilied_ragdoll_01_s"), 0.0, 0.0, 0.0, true, true, true)
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RCCar.Skate = CreateObject(GetHashKey("p_defilied_ragdoll_01_s"), 0.0, 0.0, 0.0, true, true, true)
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-- load models
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-- load models
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@@ -158,12 +178,10 @@ RCCar.Spawn = function()
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Citizen.Wait(5)
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Citizen.Wait(5)
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end
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end
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SetHandling() -- Modify hanfling for upgrade the stability
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SetEntityNoCollisionEntity(RCCar.Entity, player, false) -- disable collision between the player and the rc
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SetEntityNoCollisionEntity(RCCar.Entity, player, false) -- disable collision between the player and the rc
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SetEntityCollision(RCCar.Entity, true, true)
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SetEntityCollision(RCCar.Entity, false, true)
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SetEntityVisible(RCCar.Entity, false)
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SetEntityVisible(RCCar.Entity, false)
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--SetAllVehiclesSpawn(RCCar.Entity, true, true, true, true)
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AttachEntityToEntity(RCCar.Skate, RCCar.Entity, GetPedBoneIndex(PlayerPedId(), 28422), 0.0, 0.0, -0.40, 0.0, 0.0, 90.0, false, true, true, true, 1, true)
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AttachEntityToEntity(RCCar.Skate, RCCar.Entity, GetPedBoneIndex(PlayerPedId(), 28422), 0.0, 0.0, -0.15, 0.0, 0.0, 90.0, false, true, true, true, 1, true)
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RCCar.Driver = CreatePed(12 , 68070371, spawnCoords, spawnHeading, true, true)
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RCCar.Driver = CreatePed(12 , 68070371, spawnCoords, spawnHeading, true, true)
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@@ -173,7 +191,6 @@ RCCar.Spawn = function()
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SetEntityVisible(RCCar.Driver, false)
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SetEntityVisible(RCCar.Driver, false)
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FreezeEntityPosition(RCCar.Driver, true)
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FreezeEntityPosition(RCCar.Driver, true)
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TaskWarpPedIntoVehicle(RCCar.Driver, RCCar.Entity, -1)
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TaskWarpPedIntoVehicle(RCCar.Driver, RCCar.Entity, -1)
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--SetPedAlertness(RCCar.Driver, 0)
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while not IsPedInVehicle(RCCar.Driver, RCCar.Entity) do
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while not IsPedInVehicle(RCCar.Driver, RCCar.Entity) do
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Citizen.Wait(0)
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Citizen.Wait(0)
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@@ -182,33 +199,6 @@ RCCar.Spawn = function()
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RCCar.Attach("place")
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RCCar.Attach("place")
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end
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end
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function SetHandling()
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fSteeringLock", 9.0)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fDriveInertia", 0.05)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fMass", 1800.0)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fPercentSubmerged", 105.0)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fDriveBiasFront", 0.0)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fInitialDriveForce", 0.25)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fInitialDriveMaxFlatVel", 135.0)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fTractionCurveMax", 2.2)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fTractionCurveMin", 2.12)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fTractionCurveLateral", 22.5)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fTractionSpringDeltaMax", 0.1)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fLowSpeedTractionLossMult", 0.7)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fCamberStiffnesss", 0.0)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fTractionBiasFront", 0.478)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fTractionLossMult", 0.0)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fSuspensionForce", 5.2)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fSuspensionForce", 1.2)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fSuspensionReboundDamp", 1.7)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fSuspensionUpperLimit", 0.1 )
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fSuspensionLowerLimit", -0.3)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fSuspensionRaise", 0.0)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fSuspensionBiasFront", 0.5)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fAntiRollBarForce", 0.0)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fAntiRollBarBiasFront", 0.65)
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SetVehicleHandlingFloat(RCCar.Entity, "CHandlingData", "fBrakeForce", 0.53)
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end
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RCCar.Attach = function(param)
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RCCar.Attach = function(param)
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if not DoesEntityExist(RCCar.Entity) then
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if not DoesEntityExist(RCCar.Entity) then
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@@ -254,6 +244,7 @@ RCCar.Clear = function(models)
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RCCar.UnloadModels()
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RCCar.UnloadModels()
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Attach = false
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Attach = false
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Attached = false
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Attached = false
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SetPedRagdollOnCollision(player, false)
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end
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end
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@@ -294,14 +285,38 @@ RCCar.UnloadModels = function()
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end
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end
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RCCar.AttachPlayer = function(toggle)
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RCCar.AttachPlayer = function(toggle)
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if toggle then
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if toggle then
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TaskPlayAnim(player, "move_strafe@stealth", "idle", 8.0, 8.0, -1, 1, 1.0, false, false, false)
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TaskPlayAnim(player, "move_strafe@stealth", "idle", 8.0, 8.0, -1, 1, 1.0, false, false, false)
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AttachEntityToEntity(player, RCCar.Entity, 20, 0.0, 0.0, 0.98, 0.0, 0.0, -15.0, true, true, false, true, 1, true)
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AttachEntityToEntity(player, RCCar.Entity, 20, 0.0, 0, 0.7, 0.0, 0.0, -15.0, true, true, false, true, 1, true)
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SetEntityCollision(player, true, true)
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SetEntityCollision(player, true, true)
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Attached = true
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SetPedRagdollOnCollision(player, true)
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TriggerServerEvent("shareImOnSkate")
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elseif not toggle then
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elseif not toggle then
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DetachEntity(player, false, false)
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DetachEntity(player, false, false)
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Attached = false
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SetPedRagdollOnCollision(player, false)
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--SetEntityCollision(RCCar.Entity, false, true)
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StopAnimTask(player, "move_strafe@stealth", "idle", 1.0)
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StopAnimTask(player, "move_strafe@stealth", "idle", 1.0)
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StopAnimTask(PlayerPedId(), "move_crouch_proto", "idle_intro", 1.0)
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TaskVehicleTempAction(RCCar.Driver, RCCar.Entity, 3, 1)
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end
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end
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Attached = toggle
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end
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end
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RegisterNetEvent("shareHeIsOnSkate")
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AddEventHandler("shareHeIsOnSkate", function(id)
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print("MutingEngine!")
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local player = GetPlayerFromServerId(id)
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local vehicle = GetEntityAttachedTo(GetPlayerPed(player))
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if not vehiclesMuted[vehicle] then
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Citizen.CreateThread(function()
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vehiclesMuted[vehicle] = true
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while vehicle do
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Citizen.Wait(10)
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--print("A callar!: "..vehicleS)
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ForceVehicleEngineAudio(vehicle, 0)
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end
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table.remove(vehiclesMuted, vehicle)
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end)
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end
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end)
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6
[ELECTRIC-SKATEBOARD]/electric-skateboard/server.lua
Normal file
6
[ELECTRIC-SKATEBOARD]/electric-skateboard/server.lua
Normal file
@@ -0,0 +1,6 @@
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RegisterServerEvent("shareImOnSkate")
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AddEventHandler("shareImOnSkate", function()
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||||||
|
print("Shareando!")
|
||||||
|
local _source = source
|
||||||
|
TriggerClientEvent("shareHeIsOnSkate", -1, _source)
|
||||||
|
end)
|
||||||
Reference in New Issue
Block a user