These walkstyles gave players an advantage over sprinting, especially big foot which had almost a "superhuman" sprint cycle, as well as the 'hurry' walkstyles which many players were using to avoid police.
- Added 2 beer can emotes
- Added Soda - Orange Drink emote
- Fixed water emote to be the same as 'drink', the animation was for a coffee cup and therefore the water bottle was being shoved up the ped's nostrils. Not ideal lol.
- Added Energy Drink - Bottle emote. edrink
- Added energy drink emotes: edrink2, edrink3
- Added beer3, beer4, beer5
- Changed vaping PTFX and attatched to ped bone head, added minor wait time
* Revert most Movement On/Off Code (#146)
* Revert Native UI
* Revert Emote.lua
* Revert AnimationList.lua
* fix: returns wrong movement flag
* fix: MovementType issues
* feat: add persistent expression (#145)
* Add 2 new moods/expression
* feat: add persistent expression
Add persistent expression, get's loaded just like the walks.
As a sidenote: maybe this should be in it's own file? But the again it's pretty small, so there would't be a "need" for it.
* dev: remove comment
* Delete stream/[Custom Emotes]/Prue颜 directory
* refactor: mood commands (#147)
* refactor: mood commands
* fix: mood menu names
---------
Co-authored-by: Mads <madsleander@outlook.com>
* feat: toggle between moving emotes and not
* Update Emote.lua
* Update Emote.lua
* Update Emote.lua
* Changes:
• removed `EmoteMoving` from `AnimationOptions`, by default its always `true` now and changeble by toggle
• some refactor and logic changes
Shoutout to @iSentrie 🙏
Changes:
• cleaning
• deleted unused code
• indentation fixes
• minor fixes (proper source usage in server side)
• new feature to disable specific emotes from playing inside an vehicle
* fix: first letter should be uppercase
First letter should be uppercase Tay!
* Add better exit emote to surrender/surrender5
* Rename sitlow to elbow
* Add police crowd control emotes
Notes/descriptions of the walking styles:
Floyd (move_characters@floyd) - Slightly leaned forward when walking, shoulders are high up when running.
Hurry3 (move_f@hurry@b) - A more paranoid version then move_f@hurry@a.
Lamar (move_characters@lamar) - This is the default Lamar walk.
Lamar2 (anim_group_move_lemar_alley) - A faster/more paranoid version of the Lemar walk.
Tracey (move_characters@tracey) - Left foot hurting, swings excessively with arms, idles with left foot forwards.