Changes:
• cleaning
• deleted unused code
• indentation fixes
• minor fixes (proper source usage in server side)
• new feature to disable specific emotes from playing inside an vehicle
* Feat: Add Exit Emotes
This would add the option to add "exit emotes" for any emote.
The point of adding this would be to allow for more "smooth" or "dynamic" animations to be set up, hopefully improving the "natural flow" when using emotes. Further down the line entry emotes could also be added to build on top of this.
This PR only includes getting up (getup) as an example on how it could be used, more emotes could be added as time goes by.
I don't think I've seen any other menu with this, so it certainly should be a step ahead of other menus.
Here is a video showing it in action: https://youtu.be/uEWAz-xgHlg (sorry for the "low" fps, my pc suddenly decided to not cooperate)
* Made Requested Changes
Add checks to confirm that both the exit type and emote exists. ExitEmoteType also defaults to "Emotes" if not specified.
ExitEmote config have been changed to match the style of other configs. It is now split up into ExitEmote and ExitEmoteType.
Added new array in the RP table called "Exits" to allow adding exit emotes without having them appear in the menu, they are still available trough commands.
* Major Update
- Convert to RPEmotes.
- Add support for colors on particles.
- Removed an unusual check when using the pay emote function.
- Added config option to change cancel key.
- Changed all keys to lowercase to prevent the "key no worky" bug.
- Changed the open key to f4.
- Improved and cleaner version check.
- Updated events as the usage was deprecated.
- Added a check to remove any unsupported emotes such as ones unsupported from game builds and improved the adult animation removal.
* Fix
* Changes
* Update README.md