Notes/descriptions of the walking styles:
Floyd (move_characters@floyd) - Slightly leaned forward when walking, shoulders are high up when running.
Hurry3 (move_f@hurry@b) - A more paranoid version then move_f@hurry@a.
Lamar (move_characters@lamar) - This is the default Lamar walk.
Lamar2 (anim_group_move_lemar_alley) - A faster/more paranoid version of the Lemar walk.
Tracey (move_characters@tracey) - Left foot hurting, swings excessively with arms, idles with left foot forwards.
* Feat: Add Exit Emotes
This would add the option to add "exit emotes" for any emote.
The point of adding this would be to allow for more "smooth" or "dynamic" animations to be set up, hopefully improving the "natural flow" when using emotes. Further down the line entry emotes could also be added to build on top of this.
This PR only includes getting up (getup) as an example on how it could be used, more emotes could be added as time goes by.
I don't think I've seen any other menu with this, so it certainly should be a step ahead of other menus.
Here is a video showing it in action: https://youtu.be/uEWAz-xgHlg (sorry for the "low" fps, my pc suddenly decided to not cooperate)
* Made Requested Changes
Add checks to confirm that both the exit type and emote exists. ExitEmoteType also defaults to "Emotes" if not specified.
ExitEmote config have been changed to match the style of other configs. It is now split up into ExitEmote and ExitEmoteType.
Added new array in the RP table called "Exits" to allow adding exit emotes without having them appear in the menu, they are still available trough commands.
HUGE thanks to @MadsLeander
Notes/descriptions of the walking styles:
Bigfoot (move_characters@orleans@core@) - Head hanging slightly forwards, somewhat hurting in left fot, wide with arms as if he's large, walking slow, runs crazy and fast (Used by this character in storymode: https://gta.fandom.com/wiki/Sasquatch_Roleplayer)
Coward (move_m@coward) - Hunched forward when standing still, other wise not diffrent from the default male walk.
Dave (move_characters@dave_n) - Shoulders are higher then normal walk, standing wide when still, left foot hurting when running/jogging (sprint is the default one) (Used by Dave Norton in storymode)
Femme2 (move_m@femme@) - Shoulders are "swinging", left leg is leaned on when standing still, generally can be best described as a feminine walk for male peds, run and sprint are like the default one (This is one of the avalible walks in GTA Online)
Jimmy (move_characters@jimmy) - Similar to nervous/slow (they are all from the same character afterall), but with out the nervous or slow part (walks normal speed and not tripping with legs when standing still) (Used by Jimmy, the son of Michael in storymode)
Patricia (move_characters@patricia) - Swinging with hips, straight/stiff back, run/sprint is similar to the default female one (Used by Patricia Madrazo in storymode)
Ron (move_characters@ron) - Entire body posture slightly hanging to the left, runs like an idiot, sprint is normal. (Used by Ronald "Ron" Jakowski in storymode)
Swagger2 (move_m@swagger@b) - Confident and somewhat slow walking, moving slightly to the right every so often, run an sprint is normal.
Gangster6 (move_f@gangster@ng) - Slight diffrent in walking speed, posture is noticible diffrent, arms are more straight when standing still.
Veryslow (move_m@leaf_blower) - Head looking down, walking very slowly, running with right arm as if he had a leaf blower, sprint is normal.
Flee5 (move_m@flee@c) - Similar to Flee4, but multiple diffrences like how many times he turns his head to look behind etc.
"laysexy" is a duplicate entry as it's used by both "laying_sexy_clip" by Struggleville as well as "amnilka_femalehome_photopose_004" by Amnilka. Renaming Struggleville's emote should fix issue.
* Adding Parameters
SyncOffsetHeight and SyncOffsetHeading
* Added Solo and Shared emote
Solo:
Female dog hump (bdogfhump)
Shared
Big Dogs Humping (bdoghumping/bdoghumping2) - This also using the newly implemented SyncOffsetHeading
(I know! Inspiring xD )
- Fixed some emotes not showing due to some being scenarios and some not.
- Added more Shared Emotes with kissing
- Added firework emote for humans
- Added firework emotes for Big Dog & Small Dog
Huge shoutout to Scully for assisting with the RGB!
Co-Authored-By: Scully <51968381+Scullyy@users.noreply.github.com>
* Major Update
- Convert to RPEmotes.
- Add support for colors on particles.
- Removed an unusual check when using the pay emote function.
- Added config option to change cancel key.
- Changed all keys to lowercase to prevent the "key no worky" bug.
- Changed the open key to f4.
- Improved and cleaner version check.
- Updated events as the usage was deprecated.
- Added a check to remove any unsupported emotes such as ones unsupported from game builds and improved the adult animation removal.
* Fix
* Changes
* Update README.md