TriggerServerEvent("dp:CheckVersion") rightPosition = { x = 1450, y = 100 } leftPosition = { x = 0, y = 100 } menuPosition = { x = 0, y = 200 } if Config.MenuPosition then if Config.MenuPosition == "left" then menuPosition = leftPosition elseif Config.MenuPosition == "right" then menuPosition = rightPosition end end if Config.CustomMenuEnabled then local RuntimeTXD = CreateRuntimeTxd('Custom_Menu_Head') local Object = CreateDui(Config.MenuImage, 512, 128) _G.Object = Object local TextureThing = GetDuiHandle(Object) local Texture = CreateRuntimeTextureFromDuiHandle(RuntimeTXD, 'Custom_Menu_Head', TextureThing) Menuthing = "Custom_Menu_Head" else Menuthing = "shopui_title_sm_hangar" end _menuPool = NativeUI.CreatePool() mainMenu = NativeUI.CreateMenu(Config.MenuTitle or "", "", menuPosition["x"], menuPosition["y"], Menuthing, Menuthing) _menuPool:Add(mainMenu) function ShowNotification(text) if Config.NotificationsAsChatMessage then TriggerEvent("chat:addMessage", { color = { 255, 255, 255 }, args = { tostring(text) } }) else BeginTextCommandThefeedPost("STRING") AddTextComponentSubstringPlayerName(text) EndTextCommandThefeedPostTicker(false, false) end end local EmoteTable = {} local FavEmoteTable = {} local KeyEmoteTable = {} local DanceTable = {} local AnimalTable = {} local PropETable = {} local WalkTable = {} local FaceTable = {} local ShareTable = {} local FavoriteEmote = "" if Config.FavKeybindEnabled then RegisterCommand('emotefav', function(source, args, raw) FavKeybind() end) RegisterKeyMapping("emotefav", "Execute your favorite emote", "keyboard", Config.FavKeybind) local doingFavoriteEmote = false function FavKeybind() if doingFavoriteEmote then return end doingFavoriteEmote = true if not IsPedSittingInAnyVehicle(PlayerPedId()) then if FavoriteEmote ~= "" and (not CanUseFavKeyBind or CanUseFavKeyBind()) then EmoteCommandStart(nil, { FavoriteEmote, 0 }) Wait(3000) end end doingFavoriteEmote = false end end lang = Config.MenuLanguage function AddEmoteMenu(menu) local submenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['emotes'], "", "", Menuthing, Menuthing) submenu:AddItem(NativeUI.CreateItem(Config.Languages[lang]['searchemotes'], "")) local dancemenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['danceemotes'], "", "", Menuthing, Menuthing) local animalmenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['animalemotes'], "", "", Menuthing, Menuthing) local propmenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['propemotes'], "", "", Menuthing, Menuthing) table.insert(EmoteTable, Config.Languages[lang]['searchemotes']) table.insert(EmoteTable, Config.Languages[lang]['danceemotes']) table.insert(EmoteTable, Config.Languages[lang]['danceemotes']) table.insert(EmoteTable, Config.Languages[lang]['animalemotes']) if Config.SharedEmotesEnabled then sharemenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['shareemotes'], Config.Languages[lang]['shareemotesinfo'], "", Menuthing, Menuthing) shareddancemenu = _menuPool:AddSubMenu(sharemenu, Config.Languages[lang]['sharedanceemotes'], "", "", Menuthing, Menuthing) table.insert(ShareTable, 'none') table.insert(EmoteTable, Config.Languages[lang]['shareemotes']) end -- Temp var to be able to sort every emotes in the fav list local favEmotes = {} if not Config.SqlKeybinding then unbind2item = NativeUI.CreateItem(Config.Languages[lang]['rfavorite'], Config.Languages[lang]['rfavorite']) unbinditem = NativeUI.CreateItem(Config.Languages[lang]['prop2info'], "") favmenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['favoriteemotes'], Config.Languages[lang]['favoriteinfo'], "", Menuthing, Menuthing) favmenu:AddItem(unbinditem) favmenu:AddItem(unbind2item) -- Add two elements as offset table.insert(FavEmoteTable, Config.Languages[lang]['rfavorite']) table.insert(FavEmoteTable, Config.Languages[lang]['rfavorite']) table.insert(EmoteTable, Config.Languages[lang]['favoriteemotes']) else table.insert(EmoteTable, "keybinds") keyinfo = NativeUI.CreateItem(Config.Languages[lang]['keybinds'], Config.Languages[lang]['keybindsinfo'] .. " /emotebind [~y~num4-9~w~] [~g~emotename~w~]") submenu:AddItem(keyinfo) end for a, b in pairsByKeys(DP.Emotes) do x, y, z = table.unpack(b) emoteitem = NativeUI.CreateItem(z, "/e (" .. a .. ")") submenu:AddItem(emoteitem) table.insert(EmoteTable, a) if not Config.SqlKeybinding then favEmotes[a] = z end end for a, b in pairsByKeys(DP.Dances) do x, y, z = table.unpack(b) danceitem = NativeUI.CreateItem(z, "/e (" .. a .. ")") dancemenu:AddItem(danceitem) if Config.SharedEmotesEnabled then sharedanceitem = NativeUI.CreateItem(z, "/nearby (" .. a .. ")") shareddancemenu:AddItem(sharedanceitem) end table.insert(DanceTable, a) if not Config.SqlKeybinding then favEmotes[a] = z end end for a, b in pairsByKeys(DP.AnimalEmotes) do x, y, z = table.unpack(b) animalitem = NativeUI.CreateItem(z, "/e (" .. a .. ")") animalmenu:AddItem(animalitem) table.insert(AnimalTable, a) if not Config.SqlKeybinding then favEmotes[a] = z end end if Config.SharedEmotesEnabled then for a, b in pairsByKeys(DP.Shared) do x, y, z, otheremotename = table.unpack(b) if otheremotename == nil then shareitem = NativeUI.CreateItem(z, "/nearby (~g~" .. a .. "~w~)") else shareitem = NativeUI.CreateItem(z, "/nearby (~g~" .. a .. "~w~) " .. Config.Languages[lang]['makenearby'] .. " (~y~" .. otheremotename .. "~w~)") end sharemenu:AddItem(shareitem) table.insert(ShareTable, a) end end for a, b in pairsByKeys(DP.PropEmotes) do x, y, z = table.unpack(b) propitem = NativeUI.CreateItem(z, "/e (" .. a .. ")") propmenu:AddItem(propitem) table.insert(PropETable, a) if not Config.SqlKeybinding then favEmotes[a] = z end end if not Config.SqlKeybinding then -- Add the emotes to the fav menu for emoteName, emoteLabel in pairsByKeys(favEmotes) do favemoteitem = NativeUI.CreateItem(emoteLabel, Config.Languages[lang]['set'] .. emoteLabel .. Config.Languages[lang]['setboundemote']) favmenu:AddItem(favemoteitem) table.insert(FavEmoteTable, emoteName) end favmenu.OnItemSelect = function(sender, item, index) if FavEmoteTable[index] == Config.Languages[lang]['rfavorite'] then FavoriteEmote = "" ShowNotification(Config.Languages[lang]['rfavorite'], 2000) return end if Config.FavKeybindEnabled then FavoriteEmote = FavEmoteTable[index] ShowNotification("~o~" .. firstToUpper(FavoriteEmote) .. Config.Languages[lang]['newsetemote']) end end end favEmotes = nil dancemenu.OnItemSelect = function(sender, item, index) EmoteMenuStart(DanceTable[index], "dances") end animalmenu.OnItemSelect = function(sender, item, index) EmoteMenuStart(AnimalTable[index], "animals") end if Config.SharedEmotesEnabled then sharemenu.OnItemSelect = function(sender, item, index) if ShareTable[index] ~= 'none' then target, distance = GetClosestPlayer() if (distance ~= -1 and distance < 3) then _, _, rename = table.unpack(DP.Shared[ShareTable[index]]) TriggerServerEvent("ServerEmoteRequest", GetPlayerServerId(target), ShareTable[index]) SimpleNotify(Config.Languages[lang]['sentrequestto'] .. GetPlayerName(target)) else SimpleNotify(Config.Languages[lang]['nobodyclose']) end end end shareddancemenu.OnItemSelect = function(sender, item, index) target, distance = GetClosestPlayer() if (distance ~= -1 and distance < 3) then _, _, rename = table.unpack(DP.Dances[DanceTable[index]]) TriggerServerEvent("ServerEmoteRequest", GetPlayerServerId(target), DanceTable[index], 'Dances') SimpleNotify(Config.Languages[lang]['sentrequestto'] .. GetPlayerName(target)) else SimpleNotify(Config.Languages[lang]['nobodyclose']) end end end propmenu.OnItemSelect = function(sender, item, index) EmoteMenuStart(PropETable[index], "props") end submenu.OnItemSelect = function(sender, item, index) if EmoteTable[index] == Config.Languages[lang]['searchemotes'] then EmoteMenuSearch(submenu) elseif EmoteTable[index] ~= Config.Languages[lang]['favoriteemotes'] then EmoteMenuStart(EmoteTable[index], "emotes") end end end local ignoredCategories = { ["Walks"] = true, ["Expressions"] = true, ["Shared"] = not Config.SharedEmotesEnabled } function EmoteMenuSearch(lastMenu) AddTextEntry("PM_NAME_CHALL", Config.Languages[lang]['searchinputtitle']) DisplayOnscreenKeyboard(1, "PM_NAME_CHALL", "", "", "", "", "", 30) while UpdateOnscreenKeyboard() == 0 do DisableAllControlActions(0) Wait(100) end local input = GetOnscreenKeyboardResult() if input ~= nil then local results = {} for k, v in pairs(DP) do if ignoredCategories[k] then goto continue end for a, b in pairs(v) do if string.find(string.lower(a), string.lower(input)) or (b[3] ~= nil and string.find(string.lower(b[3]), string.lower(input))) then table.insert(results, {table = k, name = a, data = b}) end end ::continue:: end if #results > 0 then local searchMenu = _menuPool:AddSubMenu(lastMenu, string.format(Config.Languages[lang]['searchmenudesc'], #results, input), "", true, Menuthing, Menuthing) table.sort(results, function(a, b) return a.name < b.name end) for k, v in pairs(results) do local desc = "" if v.table == "Shared" then local otheremotename = v.data[4] if otheremotename == nil then desc = "/nearby (~g~" .. v.name .. "~w~)" else desc = "/nearby (~g~" .. v.name .. "~w~) " .. Config.Languages[lang]['makenearby'] .. " (~y~" .. otheremotename .. "~w~)" end else desc = "/e (" .. v.name .. ")" end local item = NativeUI.CreateItem(v.data[3], desc) searchMenu:AddItem(item) end searchMenu.OnItemSelect = function(sender, item, index) local data = results[index] if data.table == "Emotes" or data.table == "Dances" then EmoteMenuStart(data.name, string.lower(data.table)) elseif data.table == "PropEmotes" then EmoteMenuStart(data.name, "props") elseif data.table == "AnimalEmotes" then EmoteMenuStart(data.name, "animals") elseif data.table == "Shared" then target, distance = GetClosestPlayer() if (distance ~= -1 and distance < 3) then _, _, rename = table.unpack(DP.Shared[data.name]) TriggerServerEvent("ServerEmoteRequest", GetPlayerServerId(target), data.name) SimpleNotify(Config.Languages[lang]['sentrequestto'] .. GetPlayerName(target)) else SimpleNotify(Config.Languages[lang]['nobodyclose']) end else SimpleNotify("Emote type not implemented yet.") end end searchMenu.OnMenuClosed = function() searchMenu:Clear() lastMenu:RemoveItemAt(#lastMenu.Items) _menuPool:RefreshIndex() results = {} end _menuPool:RefreshIndex() _menuPool:CloseAllMenus() searchMenu:Visible(true) else SimpleNotify(string.format(Config.Languages[lang]['searchnoresult'], input)) end end end function AddCancelEmote(menu) local newitem = NativeUI.CreateItem(Config.Languages[lang]['cancelemote'], Config.Languages[lang]['cancelemoteinfo']) menu:AddItem(newitem) menu.OnItemSelect = function(sender, item, checked_) if item == newitem then EmoteCancel() DestroyAllProps() end end end function AddWalkMenu(menu) local submenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['walkingstyles'], "", "", Menuthing, Menuthing) walkreset = NativeUI.CreateItem(Config.Languages[lang]['normalreset'], Config.Languages[lang]['resetdef']) submenu:AddItem(walkreset) table.insert(WalkTable, Config.Languages[lang]['resetdef']) -- This one is added here to be at the top of the list. WalkInjured = NativeUI.CreateItem("Injured", "/walk (injured)") submenu:AddItem(WalkInjured) table.insert(WalkTable, "move_m@injured") for a, b in pairsByKeys(DP.Walks) do x, label = table.unpack(b) walkitem = NativeUI.CreateItem(label or a, "/walk (" .. string.lower(a) .. ")") submenu:AddItem(walkitem) table.insert(WalkTable, x) end submenu.OnItemSelect = function(sender, item, index) if item ~= walkreset then WalkMenuStart(WalkTable[index]) else ResetPedMovementClipset(PlayerPedId()) end end end function AddFaceMenu(menu) local submenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['moods'], "", "", Menuthing, Menuthing) facereset = NativeUI.CreateItem(Config.Languages[lang]['normalreset'], Config.Languages[lang]['resetdef']) submenu:AddItem(facereset) table.insert(FaceTable, "") for a, b in pairsByKeys(DP.Expressions) do x, y, z = table.unpack(b) faceitem = NativeUI.CreateItem(a, "") submenu:AddItem(faceitem) table.insert(FaceTable, a) end submenu.OnItemSelect = function(sender, item, index) if item ~= facereset then EmoteMenuStart(FaceTable[index], "expression") else ClearFacialIdleAnimOverride(PlayerPedId()) end end end function AddInfoMenu(menu) if not UpdateAvailable then infomenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['infoupdate'], "Huge Thank You ❀️", "", Menuthing, Menuthing) else infomenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['infoupdateav'], Config.Languages[lang]['infoupdateavtext'], "", Menuthing, Menuthing) end infomenu:AddItem(NativeUI.CreateItem(Config.Languages[lang]['suggestions'], Config.Languages[lang]['suggestionsinfo' ])) infomenu:AddItem(NativeUI.CreateItem("Join the Discord", "https://discord.gg/sw3NwDq6C8")) infomenu:AddItem(NativeUI.CreateItem("Thanks ~o~DullPear~s~", "~o~DullPear~s~ for the original dpemotes ❀️")) infomenu:AddItem(NativeUI.CreateItem("Thanks Kibook", "Kibook for the addition of Animal Emotes 🐩 submenu.")) infomenu:AddItem(NativeUI.CreateItem("Thanks ~y~AvaN0x~s~", "~y~AvaN0x~s~ for reformatting and assisting with code and additional features πŸ™")) infomenu:AddItem(NativeUI.CreateItem("Thanks SMGMissy", "SMGMissy for the custom pride flags πŸ³οΈβ€πŸŒˆ.")) infomenu:AddItem(NativeUI.CreateItem("Thanks Dollie", "DollieMods for the custom emotes πŸ’œ.")) infomenu:AddItem(NativeUI.CreateItem("Thanks Tigerle", "Tigerle for assisting with attached Shared Emotes βš™οΈ.")) infomenu:AddItem(NativeUI.CreateItem("Thanks MissSnowie", "MissSnowie for the custom emotes πŸ‡.")) infomenu:AddItem(NativeUI.CreateItem("Thanks Smokey", "Smokey for the custom emotes πŸ€™πŸΌ.")) infomenu:AddItem(NativeUI.CreateItem("Thanks ~b~Ultrahacx~s~", "~b~Ultrahacx~s~ for the custom emotes ☺️.")) infomenu:AddItem(NativeUI.CreateItem("Thanks BzZzi", "BzZzi for the custom food props 🍩.")) infomenu:AddItem(NativeUI.CreateItem("Thanks Natty3d", "Natty3d for the custom lollipop props 🍭.")) infomenu:AddItem(NativeUI.CreateItem("Thanks to the community", "Translations, bug reports and moral support 🌐")) end function OpenEmoteMenu() if _menuPool:IsAnyMenuOpen() then _menuPool:CloseAllMenus() else mainMenu:Visible(true) ProcessMenu() end end function firstToUpper(str) return (str:gsub("^%l", string.upper)) end AddEmoteMenu(mainMenu) AddCancelEmote(mainMenu) if Config.WalkingStylesEnabled then AddWalkMenu(mainMenu) end if Config.ExpressionsEnabled then AddFaceMenu(mainMenu) end _menuPool:RefreshIndex() local isMenuProcessing = false function ProcessMenu() if isMenuProcessing then return end isMenuProcessing = true while _menuPool:IsAnyMenuOpen() do _menuPool:ProcessMenus() Wait(0) end isMenuProcessing = false end RegisterNetEvent("dp:Update") AddEventHandler("dp:Update", function(state) UpdateAvailable = state AddInfoMenu(mainMenu) _menuPool:RefreshIndex() end) RegisterNetEvent("dp:RecieveMenu") -- For opening the emote menu from another resource. AddEventHandler("dp:RecieveMenu", function() OpenEmoteMenu() end)