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Discord Log v1.0
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41
.gitignore
vendored
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41
.gitignore
vendored
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@@ -0,0 +1,41 @@
|
||||
# Compiled Lua sources
|
||||
luac.out
|
||||
|
||||
# luarocks build files
|
||||
*.src.rock
|
||||
*.zip
|
||||
*.tar.gz
|
||||
|
||||
# Object files
|
||||
*.o
|
||||
*.os
|
||||
*.ko
|
||||
*.obj
|
||||
*.elf
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Libraries
|
||||
*.lib
|
||||
*.a
|
||||
*.la
|
||||
*.lo
|
||||
*.def
|
||||
*.exp
|
||||
|
||||
# Shared objects (inc. Windows DLLs)
|
||||
*.dll
|
||||
*.so
|
||||
*.so.*
|
||||
*.dylib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.i*86
|
||||
*.x86_64
|
||||
*.hex
|
||||
|
||||
674
LICENSE
Normal file
674
LICENSE
Normal file
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
149
README.md
Normal file
149
README.md
Normal file
@@ -0,0 +1,149 @@
|
||||
<h1 align="center">
|
||||
JOIN THE DISCORD FOR SUPPORT
|
||||
</h1>
|
||||
|
||||
<img src="https://i.gyazo.com/3894b03d4351bcb566ec85afc7f9b231.png">
|
||||
|
||||
<h4 align="center">
|
||||
<a href="https://github.com/JokeDevil-com/JD_logs/releases/latest" title=""><img alt="Licence" src="https://img.shields.io/github/release/JokeDevil-com/JD_logs.svg"></a>
|
||||
<a href="LICENSE" title=""><img alt="Licence" src="https://img.shields.io/github/license/JokeDevil-com/JD_logs.svg"></a>
|
||||
<a href="https://discord.gg/m4BvmkG" title=""><img alt="Discord Status" src="https://discordapp.com/api/guilds/721339695199682611/widget.png"></a>
|
||||
</h4>
|
||||
|
||||
<h4 align="center">
|
||||
This is a server log script for FiveM, which is used to log certain actions that are being made in the server.
|
||||
</h5>
|
||||
|
||||
### 🛠 Requirements
|
||||
- A Discord Server
|
||||
- FXServer
|
||||
|
||||
### ✅ Main Features
|
||||
- Basic logs:
|
||||
- Chat Logs (Messages typed in chat)
|
||||
- Join Logs (When i player is connecting to the sever)
|
||||
- Leave Logs (When a player disconnects from the server)
|
||||
- Death Logs (When a player dies/get killed)
|
||||
- Shooting Logs (When a player fires a weapon)
|
||||
- Resource Logs (When a resouce get started/stopped)
|
||||
- Plugin Support
|
||||
- Easy way to add more logs to JD_logs with plugins. (More plugins will be released soon!)
|
||||
- Optional custom logs
|
||||
- Easy to add with the export.
|
||||
|
||||
### 🔧 Download & Installation
|
||||
|
||||
1. Download the files
|
||||
2. Put the JD_logs folder in the server resource directory
|
||||
3. Add this to your `server.cfg`
|
||||
```
|
||||
ensure JD_logs
|
||||
```
|
||||
|
||||
### 📝 Creating Custom Logs
|
||||
|
||||
1. Add the following code to your function/command.<br>
|
||||
*This code needs to be added in the resource of the action you want to log.*
|
||||
```
|
||||
exports.JD_logs:discord('EMBED_MESSAGE', PLAYER_ID, PLAYER_2_ID, 'COLOR', 'WEBHOOK_CHANNEL')
|
||||
```
|
||||
`EMBED_MESSAGE`: This will be the message send in the top of the embed.<br>
|
||||
`PLAYER_ID`: This will send the player to the script to get the info. (This needs to be a server id)<br>
|
||||
`PLAYER_2_ID`: This will send the second player's to the script to get the info. (This needs to be a server id)<br>
|
||||
`COLOR`: This will be the color of the embed. (You can use Decimal colors or Hex colors.)<br>
|
||||
`WEBHOOK_CHANNEL`: This will be the webhook channel listed in the config.lua.<br>
|
||||
|
||||
|
||||
2. Create a discord channel with webhook and add this to the webhooks.
|
||||
```
|
||||
local webhooks = {
|
||||
all = "DISCORD_WEBHOOK",
|
||||
chat = "DISCORD_WEBHOOK",
|
||||
joins = "DISCORD_WEBHOOK",
|
||||
leaving = "DISCORD_WEBHOOK",
|
||||
deaths = "DISCORD_WEBHOOK",
|
||||
shooting = "DISCORD_WEBHOOK",
|
||||
resources = "DISCORD_WEBHOOK",
|
||||
WEBHOOK_CHANNEL = "DISCORD_WEBHOOK", <------
|
||||
}
|
||||
```
|
||||
*This can be found in the `config.lua`*
|
||||
|
||||
### ❓ For more questions you can join the discord here: https://discord.gg/m4BvmkG
|
||||
|
||||
<details>
|
||||
<summary>📦 Change Log</summary>
|
||||
<br>
|
||||
|
||||
<details>
|
||||
<summary>V1.3.0</summary>
|
||||
• Added Plugin Support<br>
|
||||
</details>
|
||||
<summary>V1.1.6</summary>
|
||||
• Fixed Death logs issue<br>
|
||||
</details>
|
||||
<details>
|
||||
<summary>V1.1.5</summary>
|
||||
• Bug fix/code clean up<br>
|
||||
</details>
|
||||
<details>
|
||||
<summary>V1.1.4</summary>
|
||||
• Bug fixes<br>
|
||||
</details>
|
||||
<details>
|
||||
<summary>V1.1.3</summary>
|
||||
• Bug fixes<br>
|
||||
</details>
|
||||
<details>
|
||||
<summary>V1.1.2</summary>
|
||||
• Added: License Identifier <code>Config.license = true</code> <br>
|
||||
• Added: Player IP address <code>Config.IP = true</code><br>
|
||||
</details>
|
||||
<details>
|
||||
<summary>V1.1.1</summary>
|
||||
• Added hex color code support. (Old decimal color codes will still work.)<br>
|
||||
• Added option to hide player info on exports. (Very simple just change the PLAYER_ID to 0 and it wont show any info.)
|
||||
</details>
|
||||
<details>
|
||||
<summary>V1.1.0</summary>
|
||||
• Reworked Export function. (Now with identifier support)<br>
|
||||
</details>
|
||||
<details>
|
||||
<summary>V1.0.4</summary>
|
||||
• Added Nearest Postal For This Postal Map<br>
|
||||
• Added check if the identifier is available ( Prevents some errors :slight_smile: )<br>
|
||||
• Fixed some small bugs<br>
|
||||
</details>
|
||||
<details>
|
||||
<summary>V1.0.3</summary>
|
||||
• Added Discord Identifier<br>
|
||||
• Added Steam Profile URL<br>
|
||||
• Fixed Death Reason<br>
|
||||
• Player commited suicide<br>
|
||||
• Player was murdered<br>
|
||||
• Player Died (Other reasons like getting run over or random explosions)<br>
|
||||
</details>
|
||||
<details>
|
||||
<summary>V1.0.2</summary>
|
||||
• Added more Customizations<br>
|
||||
• Bot's Username<br>
|
||||
• Bot's Avatar<br>
|
||||
• Embed Community Name<br>
|
||||
• Embed Community Logo<br>
|
||||
• Color settings for default Events<br>
|
||||
• Added Player ID to default Events<br>
|
||||
• Added Option to enable/disable Player ID<br>
|
||||
• Added option to enable/disable Steam ID<br>
|
||||
</details>
|
||||
<details>
|
||||
<summary>V1.0.1</summary>
|
||||
• Added option to disable Shooting Logs<br>
|
||||
</details>
|
||||
<details>
|
||||
<summary>V1.0.0</summary>
|
||||
• All log channel<br>
|
||||
• Log to seperate channels<br>
|
||||
• Log from server or client side<br>
|
||||
• Easy changeble Avatar and Username<br>
|
||||
</details>
|
||||
</details>
|
||||
375
client/client.lua
Normal file
375
client/client.lua
Normal file
@@ -0,0 +1,375 @@
|
||||
WeaponNames = {
|
||||
[tostring(GetHashKey('WEAPON_UNARMED'))] = 'Unarmed',
|
||||
[tostring(GetHashKey('GADGET_PARACHUTE'))] = 'Parachute',
|
||||
[tostring(GetHashKey('WEAPON_KNIFE'))] = 'Knife',
|
||||
[tostring(GetHashKey('WEAPON_NIGHTSTICK'))] = 'Nightstick',
|
||||
[tostring(GetHashKey('WEAPON_HAMMER'))] = 'Hammer',
|
||||
[tostring(GetHashKey('WEAPON_BAT'))] = 'Baseball Bat',
|
||||
[tostring(GetHashKey('WEAPON_CROWBAR'))] = 'Crowbar',
|
||||
[tostring(GetHashKey('WEAPON_GOLFCLUB'))] = 'Golf Club',
|
||||
[tostring(GetHashKey('WEAPON_BOTTLE'))] = 'Bottle',
|
||||
[tostring(GetHashKey('WEAPON_DAGGER'))] = 'Antique Cavalry Dagger',
|
||||
[tostring(GetHashKey('WEAPON_HATCHET'))] = 'Hatchet',
|
||||
[tostring(GetHashKey('WEAPON_KNUCKLE'))] = 'Knuckle Duster',
|
||||
[tostring(GetHashKey('WEAPON_MACHETE'))] = 'Machete',
|
||||
[tostring(GetHashKey('WEAPON_FLASHLIGHT'))] = 'Flashlight',
|
||||
[tostring(GetHashKey('WEAPON_SWITCHBLADE'))] = 'Switchblade',
|
||||
[tostring(GetHashKey('WEAPON_BATTLEAXE'))] = 'Battleaxe',
|
||||
[tostring(GetHashKey('WEAPON_POOLCUE'))] = 'Poolcue',
|
||||
[tostring(GetHashKey('WEAPON_PIPEWRENCH'))] = 'Wrench',
|
||||
[tostring(GetHashKey('WEAPON_STONE_HATCHET'))] = 'Stone Hatchet',
|
||||
|
||||
[tostring(GetHashKey('WEAPON_PISTOL'))] = 'Pistol',
|
||||
[tostring(GetHashKey('WEAPON_PISTOL_MK2'))] = 'Pistol Mk2',
|
||||
[tostring(GetHashKey('WEAPON_COMBATPISTOL'))] = 'Combat Pistol',
|
||||
[tostring(GetHashKey('WEAPON_PISTOL50'))] = 'Pistol .50 ',
|
||||
[tostring(GetHashKey('WEAPON_SNSPISTOL'))] = 'SNS Pistol',
|
||||
[tostring(GetHashKey('WEAPON_SNSPISTOL_MK2'))] = 'SNS Pistol Mk2',
|
||||
[tostring(GetHashKey('WEAPON_HEAVYPISTOL'))] = 'Heavy Pistol',
|
||||
[tostring(GetHashKey('WEAPON_VINTAGEPISTOL'))] = 'Vintage Pistol',
|
||||
[tostring(GetHashKey('WEAPON_MARKSMANPISTOL'))] = 'Marksman Pistol',
|
||||
[tostring(GetHashKey('WEAPON_REVOLVER'))] = 'Heavy Revolver',
|
||||
[tostring(GetHashKey('WEAPON_REVOLVER_MK2'))] = 'Heavy Revolver Mk2',
|
||||
[tostring(GetHashKey('WEAPON_DOUBLEACTION'))] = 'Double-Action Revolver',
|
||||
[tostring(GetHashKey('WEAPON_APPISTOL'))] = 'AP Pistol',
|
||||
[tostring(GetHashKey('WEAPON_STUNGUN'))] = 'Stun Gun',
|
||||
[tostring(GetHashKey('WEAPON_FLAREGUN'))] = 'Flare Gun',
|
||||
[tostring(GetHashKey('WEAPON_RAYPISTOL'))] = 'Up-n-Atomizer',
|
||||
|
||||
[tostring(GetHashKey('WEAPON_MICROSMG'))] = 'Micro SMG',
|
||||
[tostring(GetHashKey('WEAPON_MACHINEPISTOL'))] = 'Machine Pistol',
|
||||
[tostring(GetHashKey('WEAPON_MINISMG'))] = 'Mini SMG',
|
||||
[tostring(GetHashKey('WEAPON_SMG'))] = 'SMG',
|
||||
[tostring(GetHashKey('WEAPON_SMG_MK2'))] = 'SMG Mk2 ',
|
||||
[tostring(GetHashKey('WEAPON_ASSAULTSMG'))] = 'Assault SMG',
|
||||
[tostring(GetHashKey('WEAPON_COMBATPDW'))] = 'Combat PDW',
|
||||
[tostring(GetHashKey('WEAPON_MG'))] = 'MG',
|
||||
[tostring(GetHashKey('WEAPON_COMBATMG'))] = 'Combat MG ',
|
||||
[tostring(GetHashKey('WEAPON_COMBATMG_MK2'))] = 'Combat MG Mk2',
|
||||
[tostring(GetHashKey('WEAPON_GUSENBERG'))] = 'Gusenberg Sweeper',
|
||||
[tostring(GetHashKey('WEAPON_RAYCARBINE'))] = 'Unholy Deathbringer',
|
||||
|
||||
[tostring(GetHashKey('WEAPON_ASSAULTRIFLE'))] = 'Assault Rifle',
|
||||
[tostring(GetHashKey('WEAPON_ASSAULTRIFLE_MK2'))] = 'Assault Rifle Mk2',
|
||||
[tostring(GetHashKey('WEAPON_CARBINERIFLE'))] = 'Carbine Rifle',
|
||||
[tostring(GetHashKey('WEAPON_CARBINERIFLE_MK2'))] = 'Carbine Rifle Mk2',
|
||||
[tostring(GetHashKey('WEAPON_ADVANCEDRIFLE'))] = 'Advanced Rifle',
|
||||
[tostring(GetHashKey('WEAPON_SPECIALCARBINE'))] = 'Special Carbine',
|
||||
[tostring(GetHashKey('WEAPON_SPECIALCARBINE_MK2'))] = 'Special Carbine Mk2',
|
||||
[tostring(GetHashKey('WEAPON_BULLPUPRIFLE'))] = 'Bullpup Rifle',
|
||||
[tostring(GetHashKey('WEAPON_BULLPUPRIFLE_MK2'))] = 'Bullpup Rifle Mk2',
|
||||
[tostring(GetHashKey('WEAPON_COMPACTRIFLE'))] = 'Compact Rifle',
|
||||
|
||||
[tostring(GetHashKey('WEAPON_SNIPERRIFLE'))] = 'Sniper Rifle',
|
||||
[tostring(GetHashKey('WEAPON_HEAVYSNIPER'))] = 'Heavy Sniper',
|
||||
[tostring(GetHashKey('WEAPON_HEAVYSNIPER_MK2'))] = 'Heavy Sniper Mk2',
|
||||
[tostring(GetHashKey('WEAPON_MARKSMANRIFLE'))] = 'Marksman Rifle',
|
||||
[tostring(GetHashKey('WEAPON_MARKSMANRIFLE_MK2'))] = 'Marksman Rifle Mk2',
|
||||
|
||||
[tostring(GetHashKey('WEAPON_GRENADE'))] = 'Grenade',
|
||||
[tostring(GetHashKey('WEAPON_STICKYBOMB'))] = 'Sticky Bomb',
|
||||
[tostring(GetHashKey('WEAPON_PROXMINE'))] = 'Proximity Mine',
|
||||
[tostring(GetHashKey('WAPAON_PIPEBOMB'))] = 'Pipe Bomb',
|
||||
[tostring(GetHashKey('WEAPON_SMOKEGRENADE'))] = 'Tear Gas',
|
||||
[tostring(GetHashKey('WEAPON_BZGAS'))] = 'BZ Gas',
|
||||
[tostring(GetHashKey('WEAPON_MOLOTOV'))] = 'Molotov',
|
||||
[tostring(GetHashKey('WEAPON_FIREEXTINGUISHER'))] = 'Fire Extinguisher',
|
||||
[tostring(GetHashKey('WEAPON_PETROLCAN'))] = 'Jerry Can',
|
||||
[tostring(GetHashKey('WEAPON_BALL'))] = 'Ball',
|
||||
[tostring(GetHashKey('WEAPON_SNOWBALL'))] = 'Snowball',
|
||||
[tostring(GetHashKey('WEAPON_FLARE'))] = 'Flare',
|
||||
|
||||
[tostring(GetHashKey('WEAPON_GRENADELAUNCHER'))] = 'Grenade Launcher',
|
||||
[tostring(GetHashKey('WEAPON_RPG'))] = 'RPG',
|
||||
[tostring(GetHashKey('WEAPON_MINIGUN'))] = 'Minigun',
|
||||
[tostring(GetHashKey('WEAPON_FIREWORK'))] = 'Firework Launcher',
|
||||
[tostring(GetHashKey('WEAPON_RAILGUN'))] = 'Railgun',
|
||||
[tostring(GetHashKey('WEAPON_HOMINGLAUNCHER'))] = 'Homing Launcher',
|
||||
[tostring(GetHashKey('WEAPON_COMPACTLAUNCHER'))] = 'Compact Grenade Launcher',
|
||||
[tostring(GetHashKey('WEAPON_RAYMINIGUN'))] = 'Widowmaker',
|
||||
|
||||
[tostring(GetHashKey('WEAPON_PUMPSHOTGUN'))] = 'Pump Shotgun',
|
||||
[tostring(GetHashKey('WEAPON_PUMPSHOTGUN_MK2'))] = 'Pump Shotgun Mk2',
|
||||
[tostring(GetHashKey('WEAPON_SAWNOFFSHOTGUN'))] = 'Sawed-off Shotgun',
|
||||
[tostring(GetHashKey('WEAPON_BULLPUPSHOTGUN'))] = 'Bullpup Shotgun',
|
||||
[tostring(GetHashKey('WEAPON_ASSAULTSHOTGUN'))] = 'Assault Shotgun',
|
||||
[tostring(GetHashKey('WEAPON_MUSKET'))] = 'Musket',
|
||||
[tostring(GetHashKey('WEAPON_HEAVYSHOTGUN'))] = 'Heavy Shotgun',
|
||||
[tostring(GetHashKey('WEAPON_DBSHOTGUN'))] = 'Double Barrel Shotgun',
|
||||
[tostring(GetHashKey('WEAPON_SWEEPERSHOTGUN'))] = 'Sweeper Shotgun',
|
||||
|
||||
[tostring(GetHashKey('WEAPON_REMOTESNIPER'))] = 'Remote Sniper',
|
||||
[tostring(GetHashKey('WEAPON_GRENADELAUNCHER_SMOKE'))] = 'Smoke Grenade Launcher',
|
||||
[tostring(GetHashKey('WEAPON_PASSENGER_ROCKET'))] = 'Passenger Rocket',
|
||||
[tostring(GetHashKey('WEAPON_AIRSTRIKE_ROCKET'))] = 'Airstrike Rocket',
|
||||
[tostring(GetHashKey('WEAPON_STINGER'))] = 'Stinger [Vehicle]',
|
||||
[tostring(GetHashKey('OBJECT'))] = 'Object',
|
||||
[tostring(GetHashKey('VEHICLE_WEAPON_TANK'))] = 'Tank Cannon',
|
||||
[tostring(GetHashKey('VEHICLE_WEAPON_SPACE_ROCKET'))] = 'Rockets',
|
||||
[tostring(GetHashKey('VEHICLE_WEAPON_PLAYER_LASER'))] = 'Laser',
|
||||
[tostring(GetHashKey('AMMO_RPG'))] = 'Rocket',
|
||||
[tostring(GetHashKey('AMMO_TANK'))] = 'Tank',
|
||||
[tostring(GetHashKey('AMMO_SPACE_ROCKET'))] = 'Rocket',
|
||||
[tostring(GetHashKey('AMMO_PLAYER_LASER'))] = 'Laser',
|
||||
[tostring(GetHashKey('AMMO_ENEMY_LASER'))] = 'Laser',
|
||||
[tostring(GetHashKey('WEAPON_RAMMED_BY_CAR'))] = 'Rammed by Car',
|
||||
[tostring(GetHashKey('WEAPON_FIRE'))] = 'Fire',
|
||||
[tostring(GetHashKey('WEAPON_HELI_CRASH'))] = 'Heli Crash',
|
||||
[tostring(GetHashKey('WEAPON_RUN_OVER_BY_CAR'))] = 'Run over by Car',
|
||||
[tostring(GetHashKey('WEAPON_HIT_BY_WATER_CANNON'))] = 'Hit by Water Cannon',
|
||||
[tostring(GetHashKey('WEAPON_EXHAUSTION'))] = 'Exhaustion',
|
||||
[tostring(GetHashKey('WEAPON_EXPLOSION'))] = 'Explosion',
|
||||
[tostring(GetHashKey('WEAPON_ELECTRIC_FENCE'))] = 'Electric Fence',
|
||||
[tostring(GetHashKey('WEAPON_BLEEDING'))] = 'Bleeding',
|
||||
[tostring(GetHashKey('WEAPON_DROWNING_IN_VEHICLE'))] = 'Drowning in Vehicle',
|
||||
[tostring(GetHashKey('WEAPON_DROWNING'))] = 'Drowning',
|
||||
[tostring(GetHashKey('WEAPON_BARBED_WIRE'))] = 'Barbed Wire',
|
||||
[tostring(GetHashKey('WEAPON_VEHICLE_ROCKET'))] = 'Vehicle Rocket',
|
||||
[tostring(GetHashKey('VEHICLE_WEAPON_ROTORS'))] = 'Rotors',
|
||||
[tostring(GetHashKey('WEAPON_AIR_DEFENCE_GUN'))] = 'Air Defence Gun',
|
||||
[tostring(GetHashKey('WEAPON_ANIMAL'))] = 'Animal',
|
||||
[tostring(GetHashKey('WEAPON_COUGAR'))] = 'Cougar'
|
||||
}
|
||||
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
local DeathReason, Killer, DeathCauseHash, Weapon
|
||||
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
if IsEntityDead(GetPlayerPed(PlayerId())) then
|
||||
Citizen.Wait(0)
|
||||
local PedKiller = GetPedSourceOfDeath(GetPlayerPed(PlayerId()))
|
||||
local killername = GetPlayerName(PedKiller)
|
||||
DeathCauseHash = GetPedCauseOfDeath(GetPlayerPed(PlayerId()))
|
||||
Weapon = WeaponNames[tostring(DeathCauseHash)]
|
||||
|
||||
if IsEntityAPed(PedKiller) and IsPedAPlayer(PedKiller) then
|
||||
Killer = NetworkGetPlayerIndexFromPed(PedKiller)
|
||||
elseif IsEntityAVehicle(PedKiller) and IsEntityAPed(GetPedInVehicleSeat(PedKiller, -1)) and IsPedAPlayer(GetPedInVehicleSeat(PedKiller, -1)) then
|
||||
Killer = NetworkGetPlayerIndexFromPed(GetPedInVehicleSeat(PedKiller, -1))
|
||||
end
|
||||
|
||||
if (Killer == PlayerId()) then
|
||||
DeathReason = 'committed suicide'
|
||||
elseif (Killer == nil) then
|
||||
DeathReason = 'died'
|
||||
else
|
||||
if IsMelee(DeathCauseHash) then
|
||||
DeathReason = 'murdered'
|
||||
elseif IsTorch(DeathCauseHash) then
|
||||
DeathReason = 'torched'
|
||||
elseif IsKnife(DeathCauseHash) then
|
||||
DeathReason = 'knifed'
|
||||
elseif IsPistol(DeathCauseHash) then
|
||||
DeathReason = 'pistoled'
|
||||
elseif IsSub(DeathCauseHash) then
|
||||
DeathReason = 'riddled'
|
||||
elseif IsRifle(DeathCauseHash) then
|
||||
DeathReason = 'rifled'
|
||||
elseif IsLight(DeathCauseHash) then
|
||||
DeathReason = 'machine gunned'
|
||||
elseif IsShotgun(DeathCauseHash) then
|
||||
DeathReason = 'pulverized'
|
||||
elseif IsSniper(DeathCauseHash) then
|
||||
DeathReason = 'sniped'
|
||||
elseif IsHeavy(DeathCauseHash) then
|
||||
DeathReason = 'obliterated'
|
||||
elseif IsMinigun(DeathCauseHash) then
|
||||
DeathReason = 'shredded'
|
||||
elseif IsBomb(DeathCauseHash) then
|
||||
DeathReason = 'bombed'
|
||||
elseif IsVeh(DeathCauseHash) then
|
||||
DeathReason = 'mowed over'
|
||||
elseif IsVK(DeathCauseHash) then
|
||||
DeathReason = 'flattened'
|
||||
else
|
||||
DeathReason = 'killed'
|
||||
end
|
||||
end
|
||||
|
||||
if DeathReason == 'committed suicide' or DeathReason == 'died' then
|
||||
TriggerServerEvent('playerDied',1,GetPlayerServerId(PlayerId()),0,DeathReason,Weapon)
|
||||
else
|
||||
TriggerServerEvent('playerDied',2,GetPlayerServerId(PlayerId()),GetPlayerServerId(Killer),DeathReason,Weapon)
|
||||
end
|
||||
Killer = nil
|
||||
DeathReason = nil
|
||||
DeathCauseHash = nil
|
||||
Weapon = nil
|
||||
end
|
||||
while IsEntityDead(PlayerPedId()) do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
local playerped = GetPlayerPed(-1)
|
||||
|
||||
if IsPedShooting(playerped) then
|
||||
TriggerServerEvent('playerShotWeapon', WeaponNames[tostring(GetSelectedPedWeapon(playerped))])
|
||||
Citizen.Wait(5000)
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
function hashToWeapon(hash)
|
||||
return weapons[hash]
|
||||
end
|
||||
|
||||
exports('discord', function(message, id, id2, color, channel)
|
||||
TriggerServerEvent('ClientDiscord', message, id, id2, color, channel)
|
||||
end)
|
||||
|
||||
function IsMelee(Weapon)
|
||||
local Weapons = {'WEAPON_UNARMED', 'WEAPON_CROWBAR', 'WEAPON_BAT', 'WEAPON_GOLFCLUB', 'WEAPON_HAMMER', 'WEAPON_NIGHTSTICK'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsTorch(Weapon)
|
||||
local Weapons = {'WEAPON_MOLOTOV'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsKnife(Weapon)
|
||||
local Weapons = {'WEAPON_DAGGER', 'WEAPON_KNIFE', 'WEAPON_SWITCHBLADE', 'WEAPON_HATCHET', 'WEAPON_BOTTLE'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsPistol(Weapon)
|
||||
local Weapons = {'WEAPON_SNSPISTOL', 'WEAPON_HEAVYPISTOL', 'WEAPON_VINTAGEPISTOL', 'WEAPON_PISTOL', 'WEAPON_APPISTOL', 'WEAPON_COMBATPISTOL'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsSub(Weapon)
|
||||
local Weapons = {'WEAPON_MICROSMG', 'WEAPON_SMG'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsRifle(Weapon)
|
||||
local Weapons = {'WEAPON_CARBINERIFLE', 'WEAPON_MUSKET', 'WEAPON_ADVANCEDRIFLE', 'WEAPON_ASSAULTRIFLE', 'WEAPON_SPECIALCARBINE', 'WEAPON_COMPACTRIFLE', 'WEAPON_BULLPUPRIFLE'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsLight(Weapon)
|
||||
local Weapons = {'WEAPON_MG', 'WEAPON_COMBATMG'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsShotgun(Weapon)
|
||||
local Weapons = {'WEAPON_BULLPUPSHOTGUN', 'WEAPON_ASSAULTSHOTGUN', 'WEAPON_DBSHOTGUN', 'WEAPON_PUMPSHOTGUN', 'WEAPON_HEAVYSHOTGUN', 'WEAPON_SAWNOFFSHOTGUN'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsSniper(Weapon)
|
||||
local Weapons = {'WEAPON_MARKSMANRIFLE', 'WEAPON_SNIPERRIFLE', 'WEAPON_HEAVYSNIPER', 'WEAPON_ASSAULTSNIPER', 'WEAPON_REMOTESNIPER'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsHeavy(Weapon)
|
||||
local Weapons = {'WEAPON_GRENADELAUNCHER', 'WEAPON_RPG', 'WEAPON_FLAREGUN', 'WEAPON_HOMINGLAUNCHER', 'WEAPON_FIREWORK', 'VEHICLE_WEAPON_TANK'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsMinigun(Weapon)
|
||||
local Weapons = {'WEAPON_MINIGUN'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsBomb(Weapon)
|
||||
local Weapons = {'WEAPON_GRENADE', 'WEAPON_PROXMINE', 'WEAPON_EXPLOSION', 'WEAPON_STICKYBOMB'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsVeh(Weapon)
|
||||
local Weapons = {'VEHICLE_WEAPON_ROTORS'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IsVK(Weapon)
|
||||
local Weapons = {'WEAPON_RUN_OVER_BY_CAR', 'WEAPON_RAMMED_BY_CAR'}
|
||||
for i, CurrentWeapon in ipairs(Weapons) do
|
||||
if GetHashKey(CurrentWeapon) == Weapon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
function ShowDebug(text)
|
||||
SetNotificationTextEntry("STRING")
|
||||
AddTextComponentSubstringPlayerName("~b~JD_logs Debug:~s~\n"..text)
|
||||
DrawNotification(true, true)
|
||||
end
|
||||
61
config.lua
Normal file
61
config.lua
Normal file
@@ -0,0 +1,61 @@
|
||||
Config = {}
|
||||
|
||||
Config.AllLogs = true -- Attiva/Disattiva tutti i Log
|
||||
Config.postal = false -- Attiva/Disattiva il civico nei Log
|
||||
Config.username = "Bot Username Here" -- Bot Username
|
||||
Config.avatar = "https://via.placeholder.com/30x30" -- Bot Avatar
|
||||
Config.communtiyName = "Community Name Here" -- Icon top of the embed
|
||||
Config.communtiyLogo = "https://via.placeholder.com/30x30" -- Icon top of the embed
|
||||
Config.FooterText = "2021 ENoir" -- Footer text for the embed
|
||||
Config.FooterIcon = "https://via.placeholder.com/30x30" -- Footer icon for the embed
|
||||
|
||||
|
||||
Config.weaponLog = true -- set to false to disable the shooting weapon logs
|
||||
Config.InlineFields = true -- set to false if you don't want the player details next to each other
|
||||
|
||||
Config.playerID = true -- set to false to disable Player ID in the logs
|
||||
Config.steamID = true -- set to false to disable Steam ID in the logs
|
||||
Config.steamURL = true -- set to false to disable Steam URL in the logs
|
||||
Config.discordID = true -- set to false to disable Discord ID in the logs
|
||||
Config.license = true -- set to false to disable license in the logs
|
||||
Config.IP = true -- set to false to disable IP in the logs
|
||||
|
||||
|
||||
Config.BaseColors ={
|
||||
chat = "#A1A1A1", -- Chat Message
|
||||
joins = "#3AF241", -- Player Connecting
|
||||
leaving = "#F23A3A", -- Player Disconnected
|
||||
deaths = "#000000", -- Shooting a weapon
|
||||
shooting = "#2E66F2", -- Player Died
|
||||
resources = "#EBEE3F", -- Resource Stopped/Started
|
||||
}
|
||||
|
||||
|
||||
Config.webhooks = {
|
||||
all = "DISCORD_WEBHOOK", -- All logs will be send to this channel
|
||||
chat = "https://discord.com/api/webhooks/855611974058377228/xeXRIc7eexnm9Ys7lAdtsWdpANQ9Usg-6hloMK_8w92gTDjBY1T_ezjAnc4ydgdGcppc", -- Chat Message
|
||||
joins = "https://discord.com/api/webhooks/855611628946456586/LoZmJUH3QzPjc-e_URfsFCLiS2NxTEr9M1A36dFPABSc2_5pPd7FD4NQnYoC0Xj1HLNA", -- Player Connecting
|
||||
leaving = "https://discord.com/api/webhooks/855611628946456586/LoZmJUH3QzPjc-e_URfsFCLiS2NxTEr9M1A36dFPABSc2_5pPd7FD4NQnYoC0Xj1HLNA", -- Player Disconnected
|
||||
deaths = "https://discord.com/api/webhooks/855611853043793930/oCLMu6xZgbZ8O6vRoJ-SZYcCgB1fTbk8-34UNyf1rd-T2NenNxQC8Dw136TLykLIMW2I", -- Shooting a weapon
|
||||
shooting = "DISCORD_WEBHOOK", -- Player Died
|
||||
resources = "https://discord.com/api/webhooks/855615988141391882/jHIpJptNwCMagtjvg2_txtjby535vhBygLj2DwCgxAdAfQlF0fQlPnTAcG9MULqG4dJf", -- Resource Stopped/Started
|
||||
}
|
||||
|
||||
Config.TitleIcon = {
|
||||
chat = "💬", -- Chat Message
|
||||
joins = "📥", -- Player Connecting
|
||||
leaving = "📤", -- Player Disconnected
|
||||
deaths = "💀", -- Shooting a weapon
|
||||
shooting = "🔫", -- Player Died
|
||||
resources = "🔧", -- Resource Stopped/Started
|
||||
}
|
||||
|
||||
Config.Plugins = {
|
||||
|
||||
["NameChange"] = {color = "#03fc98", icon = "🔗", webhook = "DISCORD_WEBHOOK"},
|
||||
}
|
||||
|
||||
|
||||
|
||||
Config.debug = false
|
||||
Config.versionCheck = "1.3.0"
|
||||
25
fxmanifest.lua
Normal file
25
fxmanifest.lua
Normal file
@@ -0,0 +1,25 @@
|
||||
author 'ENoir_420'
|
||||
description 'FXServer logs to Discord'
|
||||
version '1.0.0'
|
||||
|
||||
-- Config
|
||||
server_script 'config.lua'
|
||||
|
||||
-- Server Scripts
|
||||
server_scripts {
|
||||
'server/server.lua',
|
||||
'plugins/server/**/*.lua'
|
||||
}
|
||||
|
||||
--Client Scripts
|
||||
client_scripts {
|
||||
'client/client.lua',
|
||||
'plugins/client/**/*.lua'
|
||||
}
|
||||
|
||||
file 'postals.json'
|
||||
postal_file 'postals.json'
|
||||
file 'version.json'
|
||||
|
||||
game 'gta5'
|
||||
fx_version 'cerulean'
|
||||
3
plugins/server/NameChange/config.lua
Normal file
3
plugins/server/NameChange/config.lua
Normal file
@@ -0,0 +1,3 @@
|
||||
NameChangeConfig = {}
|
||||
|
||||
NameChangeConfig.AcePermission = 'ENoir.staff'
|
||||
3
plugins/server/NameChange/names.json
Normal file
3
plugins/server/NameChange/names.json
Normal file
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"steam:123456789123456": "JokeDevil"
|
||||
}
|
||||
21
plugins/server/NameChange/s_NameChange.lua
Normal file
21
plugins/server/NameChange/s_NameChange.lua
Normal file
@@ -0,0 +1,21 @@
|
||||
AddEventHandler('playerConnecting', function(playerName, deferrals)
|
||||
local loadFile = LoadResourceFile(GetCurrentResourceName(), "plugins/server/NameChange/names.json")
|
||||
local loadedFile = json.decode(loadFile)
|
||||
local steam = ExtractIdentifiers(source).steam
|
||||
|
||||
if loadedFile[steam] ~= nil then
|
||||
if loadedFile[steam] ~= GetPlayerName(source) then
|
||||
for _, i in ipairs(GetPlayers()) do
|
||||
if IsPlayerAceAllowed(i, NameChangeConfig.AcePermission) then
|
||||
TriggerClientEvent('chat:addMessage', i, {
|
||||
template = '<div style="background-color: rgba(90, 90, 90, 0.9); text-align: center; border-radius: 0.5vh; padding: 0.7vh; font-size: 1.7vh;"><b>Player ^1{0} ^0used to be named ^1{1}</b></div>',
|
||||
args = { GetPlayerName(source), loadedFile[steam] }
|
||||
})
|
||||
end
|
||||
end
|
||||
PluginSinglePlayerLogs("Player **" .. GetPlayerName(source) .. "** used to be named **" ..loadedFile[steam].."**", Config.Plugins['NameChange'].color, source, 'NameChange')
|
||||
end
|
||||
end
|
||||
loadedFile[steam] = GetPlayerName(source)
|
||||
SaveResourceFile(GetCurrentResourceName(), "plugins/server/NameChange/names.json", json.encode(loadedFile), -1)
|
||||
end)
|
||||
1
postals.json
Normal file
1
postals.json
Normal file
File diff suppressed because one or more lines are too long
587
server/server.lua
Normal file
587
server/server.lua
Normal file
@@ -0,0 +1,587 @@
|
||||
function sanitize(string)
|
||||
return string:gsub('%@', '')
|
||||
end
|
||||
|
||||
exports('sanitize', function(string)
|
||||
sanitize(string)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("discordLogs")
|
||||
AddEventHandler("discordLogs", function(message, color, channel)
|
||||
discordLog(message, color, channel)
|
||||
end)
|
||||
|
||||
for k, v in pairs(Config.BaseColors) do
|
||||
if string.find(v,"#") then
|
||||
Config.BaseColors[k] = tonumber(v:gsub("#",""),16)
|
||||
else
|
||||
Config.BaseColors[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
exports('discord', function(message, id, id2, color, channel)
|
||||
|
||||
local _message = message
|
||||
|
||||
if message == nil then print("^1Error: JD_Logs Export. Invalid message.^0") return end
|
||||
if id == nil or id == "PLAYER_ID" or not tonumber(id) then print("^1Error: JD_Logs Export. Invalid player id.^0") return end
|
||||
if id == nil or id2 == "PLAYER_2_ID" or not tonumber(id2) then print("^1Error: JD_Logs Export. Invalid second player id.^0") return end
|
||||
if color == nil then print("^1Error: JD_Logs Export. Invalid color.^0") return end
|
||||
if channel == nil or channel == "" then print("^1Error: JD_Logs Export. Invalid channel.^0") return end
|
||||
|
||||
|
||||
if string.find(color,"#") then _color = tonumber(color:gsub("#",""),16) else _color = color end
|
||||
|
||||
if id2 ~= 0 then
|
||||
DualPlayerLogs(message, _color, id, id2, channel)
|
||||
else
|
||||
if id == 0 then
|
||||
HidePlayerDetails(message, _color, channel)
|
||||
else
|
||||
SinglePlayerLogs(message, _color, id, channel)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function HidePlayerDetails(message, color, channel)
|
||||
if Config.AllLogs then
|
||||
PerformHttpRequest(Config.webhooks["all"], function(err, text, headers) end, 'POST', json.encode({
|
||||
username = Config.username,
|
||||
embeds = {{
|
||||
["color"] = color,
|
||||
["author"] = {
|
||||
["name"] = Config.communtiyName,
|
||||
["icon_url"] = Config.communtiyLogo
|
||||
},
|
||||
["title"] = GetTitle(channel),
|
||||
["description"] = "".. message .."",
|
||||
["footer"] = {
|
||||
["text"] = Config.FooterText.." • "..os.date("%x %X %p"),
|
||||
["icon_url"] = Config.FooterIcon,
|
||||
},
|
||||
}},
|
||||
avatar_url = Config.avatar
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
PerformHttpRequest(Config.webhooks[channel], function(err, text, headers) end, 'POST', json.encode({
|
||||
username = Config.username,
|
||||
embeds = {{
|
||||
["color"] = color,
|
||||
["author"] = {
|
||||
["name"] = Config.communtiyName,
|
||||
["icon_url"] = Config.communtiyLogo
|
||||
},
|
||||
["title"] = GetTitle(channel),
|
||||
["description"] = "".. message .."",
|
||||
["footer"] = {
|
||||
["text"] = Config.FooterText.." • "..os.date("%x %X %p"),
|
||||
["icon_url"] = Config.FooterIcon,
|
||||
},
|
||||
}},
|
||||
avatar_url = Config.avatar
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
|
||||
function SinglePlayerLogs(message, color, field1, channel)
|
||||
local PlayerDetails = GetPlayerDetails(field1)
|
||||
if Config.AllLogs then
|
||||
PerformHttpRequest(Config.webhooks["all"], function(err, text, headers) end, 'POST', json.encode({
|
||||
username = Config.username,
|
||||
embeds = {{
|
||||
["color"] = color,
|
||||
["author"] = {
|
||||
["name"] = Config.communtiyName,
|
||||
["icon_url"] = Config.communtiyLogo
|
||||
},
|
||||
["title"] = GetTitle(channel),
|
||||
["description"] = "".. message .."",
|
||||
["footer"] = {
|
||||
["text"] = Config.FooterText.." • "..os.date("%x %X %p"),
|
||||
["icon_url"] = Config.FooterIcon,
|
||||
},
|
||||
["fields"] = {
|
||||
{
|
||||
["name"] = "Player Details: "..GetPlayerName(field1),
|
||||
["value"] = PlayerDetails,
|
||||
["inline"] = Config.InlineFields
|
||||
}
|
||||
},
|
||||
}},
|
||||
avatar_url = Config.avatar
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
PerformHttpRequest(Config.webhooks[channel], function(err, text, headers) end, 'POST', json.encode({
|
||||
username = Config.username,
|
||||
embeds = {{
|
||||
["color"] = color,
|
||||
["author"] = {
|
||||
["name"] = Config.communtiyName,
|
||||
["icon_url"] = Config.communtiyLogo
|
||||
},
|
||||
["title"] = GetTitle(channel),
|
||||
["description"] = "".. message .."",
|
||||
["footer"] = {
|
||||
["text"] = Config.FooterText.." • "..os.date("%x %X %p"),
|
||||
["icon_url"] = Config.FooterIcon,
|
||||
},
|
||||
["fields"] = {
|
||||
{
|
||||
["name"] = "Player Details: "..GetPlayerName(field1),
|
||||
["value"] = PlayerDetails,
|
||||
["inline"] = Config.InlineFields
|
||||
}
|
||||
},
|
||||
}},
|
||||
avatar_url = Config.avatar
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
|
||||
function DualPlayerLogs(message, color, field1, field2, channel)
|
||||
local PlayerDetails = GetPlayerDetails(field1)
|
||||
local PlayerDetails2 = GetPlayerDetails(field2)
|
||||
if Config.AllLogs then
|
||||
PerformHttpRequest(Config.webhooks["all"], function(err, text, headers) end, 'POST', json.encode({
|
||||
username = Config.username,
|
||||
embeds = {{
|
||||
["color"] = color,
|
||||
["author"] = {
|
||||
["name"] = Config.communtiyName,
|
||||
["icon_url"] = Config.communtiyLogo
|
||||
},
|
||||
["title"] = GetTitle(channel),
|
||||
["description"] = "".. message .."",
|
||||
["footer"] = {
|
||||
["text"] = Config.FooterText.." • "..os.date("%x %X %p"),
|
||||
["icon_url"] = Config.FooterIcon,
|
||||
},
|
||||
["fields"] = {
|
||||
{
|
||||
["name"] = "Player Details: "..GetPlayerName(field1),
|
||||
["value"] = PlayerDetails,
|
||||
["inline"] = Config.InlineFields
|
||||
},
|
||||
{
|
||||
["name"] = "Player Details: "..GetPlayerName(field2),
|
||||
["value"] = PlayerDetails2,
|
||||
["inline"] = Config.InlineFields
|
||||
}
|
||||
},
|
||||
}},
|
||||
avatar_url = Config.avatar
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
PerformHttpRequest(Config.webhooks[channel], function(err, text, headers) end, 'POST', json.encode({
|
||||
username = Config.username,
|
||||
embeds = {{
|
||||
["color"] = color,
|
||||
["author"] = {
|
||||
["name"] = Config.communtiyName,
|
||||
["icon_url"] = Config.communtiyLogo
|
||||
},
|
||||
["title"] = GetTitle(channel),
|
||||
["description"] = "".. message .."",
|
||||
["footer"] = {
|
||||
["text"] = Config.FooterText.." • "..os.date("%x %X %p"),
|
||||
["icon_url"] = Config.FooterIcon,
|
||||
},
|
||||
["fields"] = {
|
||||
{
|
||||
["name"] = "Player Details: "..GetPlayerName(field1),
|
||||
["value"] = PlayerDetails,
|
||||
["inline"] = Config.InlineFields
|
||||
},
|
||||
{
|
||||
["name"] = "Player Details: "..GetPlayerName(field2),
|
||||
["value"] = PlayerDetails2,
|
||||
["inline"] = Config.InlineFields
|
||||
}
|
||||
},
|
||||
}},
|
||||
avatar_url = Config.avatar
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
|
||||
function PluginHidePlayerDetails(message, color, channel)
|
||||
if string.find(color,"#") then _color = tonumber(color:gsub("#",""),16) else _color = color end
|
||||
if Config.AllLogs then
|
||||
PerformHttpRequest(Config.webhooks["all"], function(err, text, headers) end, 'POST', json.encode({
|
||||
username = Config.username,
|
||||
embeds = {{
|
||||
["color"] = _color,
|
||||
["author"] = {
|
||||
["name"] = Config.communtiyName,
|
||||
["icon_url"] = Config.communtiyLogo
|
||||
},
|
||||
["title"] = Config.Plugins[channel].icon.." "..channel,
|
||||
["description"] = "".. message .."",
|
||||
["footer"] = {
|
||||
["text"] = Config.FooterText.." • "..os.date("%x %X %p"),
|
||||
["icon_url"] = Config.FooterIcon,
|
||||
},
|
||||
}},
|
||||
avatar_url = Config.avatar
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
PerformHttpRequest(Config.Plugins[channel].webhook, function(err, text, headers) end, 'POST', json.encode({
|
||||
username = Config.username,
|
||||
embeds = {{
|
||||
["color"] = _color,
|
||||
["author"] = {
|
||||
["name"] = Config.communtiyName,
|
||||
["icon_url"] = Config.communtiyLogo
|
||||
},
|
||||
["title"] = Config.Plugins[channel].icon.." "..channel,
|
||||
["description"] = "".. message .."",
|
||||
["footer"] = {
|
||||
["text"] = Config.FooterText.." • "..os.date("%x %X %p"),
|
||||
["icon_url"] = Config.FooterIcon,
|
||||
},
|
||||
}},
|
||||
avatar_url = Config.avatar
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
|
||||
function PluginSinglePlayerLogs(message, color, field1, channel)
|
||||
if string.find(color,"#") then _color = tonumber(color:gsub("#",""),16) else _color = color end
|
||||
local PlayerDetails = GetPlayerDetails(field1)
|
||||
if Config.AllLogs then
|
||||
PerformHttpRequest(Config.webhooks["all"], function(err, text, headers) end, 'POST', json.encode({
|
||||
username = Config.username,
|
||||
embeds = {{
|
||||
["color"] = _color,
|
||||
["author"] = {
|
||||
["name"] = Config.communtiyName,
|
||||
["icon_url"] = Config.communtiyLogo
|
||||
},
|
||||
["title"] = Config.Plugins[channel].icon.." "..channel,
|
||||
["description"] = "".. message .."",
|
||||
["footer"] = {
|
||||
["text"] = Config.FooterText.." • "..os.date("%x %X %p"),
|
||||
["icon_url"] = Config.FooterIcon,
|
||||
},
|
||||
["fields"] = {
|
||||
{
|
||||
["name"] = "Player Details: "..GetPlayerName(field1),
|
||||
["value"] = PlayerDetails,
|
||||
["inline"] = Config.InlineFields
|
||||
}
|
||||
},
|
||||
}},
|
||||
avatar_url = Config.avatar
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
PerformHttpRequest(Config.Plugins[channel].webhook, function(err, text, headers) end, 'POST', json.encode({
|
||||
username = Config.username,
|
||||
embeds = {{
|
||||
["color"] = _color,
|
||||
["author"] = {
|
||||
["name"] = Config.communtiyName,
|
||||
["icon_url"] = Config.communtiyLogo
|
||||
},
|
||||
["title"] = Config.Plugins[channel].icon.." "..channel,
|
||||
["description"] = "".. message .."",
|
||||
["footer"] = {
|
||||
["text"] = Config.FooterText.." • "..os.date("%x %X %p"),
|
||||
["icon_url"] = Config.FooterIcon,
|
||||
},
|
||||
["fields"] = {
|
||||
{
|
||||
["name"] = "Player Details: "..GetPlayerName(field1),
|
||||
["value"] = PlayerDetails,
|
||||
["inline"] = Config.InlineFields
|
||||
}
|
||||
},
|
||||
}},
|
||||
avatar_url = Config.avatar
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
|
||||
function PluginDualPlayerLogs(message, color, field1, field2, channel)
|
||||
if string.find(color,"#") then _color = tonumber(color:gsub("#",""),16) else _color = color end
|
||||
local PlayerDetails = GetPlayerDetails(field1)
|
||||
local PlayerDetails2 = GetPlayerDetails(field2)
|
||||
if Config.AllLogs then
|
||||
PerformHttpRequest(Config.webhooks["all"], function(err, text, headers) end, 'POST', json.encode({
|
||||
username = Config.username,
|
||||
embeds = {{
|
||||
["color"] = _color,
|
||||
["author"] = {
|
||||
["name"] = Config.communtiyName,
|
||||
["icon_url"] = Config.communtiyLogo
|
||||
},
|
||||
["title"] = Config.Plugins[channel].icon.." "..channel,
|
||||
["description"] = "".. message .."",
|
||||
["footer"] = {
|
||||
["text"] = Config.FooterText.." • "..os.date("%x %X %p"),
|
||||
["icon_url"] = Config.FooterIcon,
|
||||
},
|
||||
["fields"] = {
|
||||
{
|
||||
["name"] = "Player Details: "..GetPlayerName(field1),
|
||||
["value"] = PlayerDetails,
|
||||
["inline"] = Config.InlineFields
|
||||
},
|
||||
{
|
||||
["name"] = "Player Details: "..GetPlayerName(field2),
|
||||
["value"] = PlayerDetails2,
|
||||
["inline"] = Config.InlineFields
|
||||
}
|
||||
},
|
||||
}},
|
||||
avatar_url = Config.avatar
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
PerformHttpRequest(Config.Plugins[channel].webhook, function(err, text, headers) end, 'POST', json.encode({
|
||||
username = Config.username,
|
||||
embeds = {{
|
||||
["color"] = _color,
|
||||
["author"] = {
|
||||
["name"] = Config.communtiyName,
|
||||
["icon_url"] = Config.communtiyLogo
|
||||
},
|
||||
["title"] = Config.Plugins[channel].icon.." "..channel,
|
||||
["description"] = "".. message .."",
|
||||
["footer"] = {
|
||||
["text"] = Config.FooterText.." • "..os.date("%x %X %p"),
|
||||
["icon_url"] = Config.FooterIcon,
|
||||
},
|
||||
["timestamp"] = os.date("%x %X %p"),
|
||||
["fields"] = {
|
||||
{
|
||||
["name"] = "Player Details: "..GetPlayerName(field1),
|
||||
["value"] = PlayerDetails,
|
||||
["inline"] = Config.InlineFields
|
||||
},
|
||||
{
|
||||
["name"] = "Player Details: "..GetPlayerName(field2),
|
||||
["value"] = PlayerDetails2,
|
||||
["inline"] = Config.InlineFields
|
||||
}
|
||||
},
|
||||
}},
|
||||
avatar_url = Config.avatar
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
AddEventHandler("playerConnecting", function(name, setReason, deferrals)
|
||||
SinglePlayerLogs('**' ..GetPlayerName(source).. '** si sta collegando al server.', Config.BaseColors['Connessione'], source, 'Connessione')
|
||||
end)
|
||||
|
||||
|
||||
AddEventHandler('playerDropped', function(reason)
|
||||
SinglePlayerLogs('**' ..GetPlayerName(source).. '** è uscito dal server. (Reason: ' .. reason .. ')', Config.BaseColors['Uscita'], source, 'Uscita')
|
||||
end)
|
||||
|
||||
-- Send message when Player creates a chat message (Does not show commands)
|
||||
AddEventHandler('chatMessage', function(source, name, msg)
|
||||
SinglePlayerLogs('**' .. sanitize(GetPlayerName(source)) .. '**: `' .. msg..'`', Config.BaseColors['chat'], source, 'chat')
|
||||
end)
|
||||
|
||||
-- Send message when Player died (including reason/killer check) (Not always working)
|
||||
RegisterServerEvent('playerDied')
|
||||
AddEventHandler('playerDied',function(id,player,killer,DeathReason, Weapon)
|
||||
if Weapon == nil then _Weapon = "" else _Weapon = "`"..Weapon.."`" end
|
||||
if id == 1 then -- Suicide/died
|
||||
SinglePlayerLogs('**' .. sanitize(GetPlayerName(source)) .. '** `'..DeathReason..'` '.._Weapon, Config.BaseColors['deaths'], source, 'deaths') -- sending to deaths channel
|
||||
elseif id == 2 then -- Killed by other player
|
||||
DualPlayerLogs('**' .. GetPlayerName(killer) .. '** '..DeathReason..' ' .. GetPlayerName(source).. ' `('.._Weapon..')`', Config.BaseColors['deaths'], killer, source, 'deaths') -- sending to deaths channel
|
||||
else -- When gets killed by something else
|
||||
SinglePlayerLogs('**' .. GetPlayerName(source) .. '** `died`', Config.BaseColors['deaths'], source, 'deaths') -- sending to deaths channel
|
||||
end
|
||||
end)
|
||||
|
||||
-- Send message when Player fires a weapon
|
||||
RegisterServerEvent('playerShotWeapon')
|
||||
AddEventHandler('playerShotWeapon', function(weapon)
|
||||
local info = GetPlayerDetails(source)
|
||||
if Config.weaponLog then
|
||||
SinglePlayerLogs('**' .. GetPlayerName(source) .. '** fired a `' .. weapon .. '`', Config.BaseColors['shooting'], source, 'shooting')
|
||||
end
|
||||
end)
|
||||
|
||||
-- Getting exports from clientside
|
||||
RegisterServerEvent('ClientDiscord')
|
||||
AddEventHandler('ClientDiscord', function(message, id, id2, color, channel)
|
||||
local _message = message
|
||||
|
||||
if message == nil then print("^1Error: JD_Logs Export. Invalid message.^0") return end
|
||||
if id == nil or id == "PLAYER_ID" or not tonumber(id) then print("^1Error: JD_Logs Export. Invalid player id.^0") return end
|
||||
if id == nil or id2 == "PLAYER_2_ID" or not tonumber(id2) then print("^1Error: JD_Logs Export. Invalid second player id.^0") return end
|
||||
if color == nil then print("^1Error: JD_Logs Export. Invalid color.^0") return end
|
||||
if channel == nil or channel == "" then print("^1Error: JD_Logs Export. Invalid channel.^0") return end
|
||||
|
||||
-- Check if hex or decimal color is used
|
||||
if string.find(color,"#") then _color = tonumber(color:gsub("#",""),16) else _color = color end
|
||||
|
||||
if id2 ~= 0 then
|
||||
DualPlayerLogs(message, _color, id, id2, channel)
|
||||
else
|
||||
if id == 0 then
|
||||
HidePlayerDetails(message, _color, channel)
|
||||
else
|
||||
SinglePlayerLogs(message, _color, id, channel)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Send message when a resource is being stopped
|
||||
AddEventHandler('onResourceStop', function (resourceName)
|
||||
HidePlayerDetails('**' .. resourceName .. '** has been stopped.', Config.BaseColors['resources'], 'resources')
|
||||
end)
|
||||
|
||||
-- Send message when a resource is being started
|
||||
AddEventHandler('onResourceStart', function (resourceName)
|
||||
Wait(100)
|
||||
HidePlayerDetails('**' .. resourceName .. '** has been started.', Config.BaseColors['resources'], 'resources')
|
||||
end)
|
||||
|
||||
function GetPlayerDetails(src)
|
||||
local player_id = src
|
||||
local ids = ExtractIdentifiers(player_id)
|
||||
local postal = getPlayerLocation(player_id)
|
||||
if Config.postal then _postal = "\n**Nearest Postal:** ".. postal .."" else _postal = "" end
|
||||
if Config.discordID then if ids.discord ~= "" then _discordID ="\n**Discord ID:** <@" ..ids.discord:gsub("discord:", "")..">" else _discordID = "\n**Discord ID:** N/A" end else _discordID = "" end
|
||||
if Config.steamID then if ids.steam ~= "" then _steamID ="\n**Steam ID:** " ..ids.steam.."" else _steamID = "\n**Steam ID:** N/A" end else _steamID = "" end
|
||||
if Config.steamURL then if ids.steam ~= "" then _steamURL ="\nhttps://steamcommunity.com/profiles/" ..tonumber(ids.steam:gsub("steam:", ""),16).."" else _steamURL = "\n**Steam URL:** N/A" end else _steamURL = "" end
|
||||
if Config.license then if ids.license ~= "" then _license ="\n**License:** " ..ids.license else _license = "\n**License :** N/A" end else _license = "" end
|
||||
if Config.IP then if ids.ip ~= "" then _ip ="\n**IP:** " ..ids.ip else _ip = "\n**IP :** N/A" end else _ip = "" end
|
||||
if Config.playerID then _playerID ="\n**Player ID:** " ..player_id.."" else _playerID = "" end
|
||||
return _playerID..''.. _postal ..''.. _discordID..''.._steamID..''.._steamURL..''.._license..''.._ip
|
||||
end
|
||||
|
||||
function ExtractIdentifiers(src)
|
||||
local identifiers = {
|
||||
steam = "",
|
||||
ip = "",
|
||||
discord = "",
|
||||
license = "",
|
||||
xbl = "",
|
||||
live = ""
|
||||
}
|
||||
|
||||
for i = 0, GetNumPlayerIdentifiers(src) - 1 do
|
||||
local id = GetPlayerIdentifier(src, i)
|
||||
|
||||
if string.find(id, "steam") then
|
||||
identifiers.steam = id
|
||||
elseif string.find(id, "ip") then
|
||||
identifiers.ip = id
|
||||
elseif string.find(id, "discord") then
|
||||
identifiers.discord = id
|
||||
elseif string.find(id, "license") then
|
||||
identifiers.license = id
|
||||
elseif string.find(id, "xbl") then
|
||||
identifiers.xbl = id
|
||||
elseif string.find(id, "live") then
|
||||
identifiers.live = id
|
||||
end
|
||||
end
|
||||
|
||||
return identifiers
|
||||
end
|
||||
|
||||
function getPlayerLocation(src)
|
||||
|
||||
local raw = LoadResourceFile(GetCurrentResourceName(), GetResourceMetadata(GetCurrentResourceName(), 'postal_file'))
|
||||
local postals = json.decode(raw)
|
||||
local nearest = nil
|
||||
|
||||
local player = src
|
||||
local ped = GetPlayerPed(player)
|
||||
local playerCoords = GetEntityCoords(ped)
|
||||
|
||||
local x, y = table.unpack(playerCoords)
|
||||
|
||||
local ndm = -1
|
||||
local ni = -1
|
||||
for i, p in ipairs(postals) do
|
||||
local dm = (x - p.x) ^ 2 + (y - p.y) ^ 2
|
||||
if ndm == -1 or dm < ndm then
|
||||
ni = i
|
||||
ndm = dm
|
||||
end
|
||||
end
|
||||
|
||||
if ni ~= -1 then
|
||||
local nd = math.sqrt(ndm)
|
||||
nearest = {i = ni, d = nd}
|
||||
end
|
||||
_nearest = postals[nearest.i].code
|
||||
return _nearest
|
||||
end
|
||||
|
||||
function GetTitle(channel)
|
||||
if Config.TitleIcon[channel] then
|
||||
return Config.TitleIcon[channel].." "..firstToUpper(channel)
|
||||
else
|
||||
return "❓ "..firstToUpper(channel)
|
||||
end
|
||||
end
|
||||
|
||||
function firstToUpper(str)
|
||||
return (str:gsub("^%l", string.upper))
|
||||
end
|
||||
|
||||
-- version check
|
||||
Citizen.CreateThread( function()
|
||||
SetConvarServerInfo("JD_logs", "V"..Config.versionCheck)
|
||||
local vRaw = LoadResourceFile(GetCurrentResourceName(), 'version.json')
|
||||
if vRaw and Config.versionCheck then
|
||||
local v = json.decode(vRaw)
|
||||
PerformHttpRequest(
|
||||
'https://raw.githubusercontent.com/Prefech/JD_logs/master/version.json',
|
||||
function(code, res, headers)
|
||||
if code == 200 then
|
||||
local rv = json.decode(res)
|
||||
if rv.version ~= v.version then
|
||||
print(
|
||||
([[^1
|
||||
|
||||
-------------------------------------------------------
|
||||
JD_logs
|
||||
UPDATE: %s AVAILABLE
|
||||
CHANGELOG: %s
|
||||
-------------------------------------------------------
|
||||
^0]]):format(
|
||||
rv.version,
|
||||
rv.changelog
|
||||
)
|
||||
)
|
||||
end
|
||||
else
|
||||
print('JD_logs unable to check version')
|
||||
end
|
||||
end,
|
||||
'GET'
|
||||
)
|
||||
end
|
||||
end
|
||||
)
|
||||
5
version.json
Normal file
5
version.json
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"date": "June 19, 2021",
|
||||
"version": "1.0.0",
|
||||
"changelog": ""
|
||||
}
|
||||
Reference in New Issue
Block a user