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game-server-watcher

The goals of this repo

  1. create a (simple, but capable) service/bot to monitor game servers
    1. get gamedig & steam api server info (eg.: server name, map, players, etc.)
    2. relay real time server information to various channels via APIs (eg.: discord, telegram, slack etc.)
  2. should be able to host on a free service (target atm. is cloudno.de (nodejs v12.20.1))
  3. graciously add more features based on community feedback

Get support on discord or on github.
More detailed customization options and additional features will be added as requested.

SCREENSHOTS

Possible features and configuration options to add in the future

  • optional player list
    • with configurable fields. eg.: time,name,ping,score
    • configurable field & order to sort by
    • max length for player names & nr of players
  • custom embed fields for discord
  • configurable timezone for graph x-axis
  • refresh on reaction
  • watched players (notify when a watched player enters/leaves the server)
  • detect server restart, notify when player number crosses a threshold
  • bot commands (reinit message, cleanup, start/stop, configure)
  • more integrations: slack, ms teams, twillio (email, sms)
  • web ui to manage & configure the servers and bots
  • put custom information in the channel name (online status indicator, number of players, map)

Configuration

//TODO: env vars
//TODO: config file schema description

Self host on cloudno.de

You can fork (copy) this repo on github, and automatically deploy your configuration or other changes as a cloud service.

Part 1: create and setup github repo

//TODO: fork this repo

Part 2: create and setup cloudno.de repo

//TODO: create app, copy git url & append with login:token@; set DATA_PATH=/mnt/ in cloud app env
// on github: goto settings --> secrets [actions], setup CLOUDNODE_REPO_URL secret

Part 3 (optional): create and invite discord bot and get token

//TODO: create discord bot; invite to server(guild) with permissions: view channels, send messages, message history, embed stuff, create bot auth token and setup DISCORD_BOT_TOKEN in cloud app env; find and copy then setup channel ids in config

Part 4 (optional): create telegram bot and get token

//TODO: get token from botfather and setup as TELEGRAM_BOT_TOKEN in cloud app env; get chat id from getidsbot and setup chat ids in config

Part 5 (optional): create steam web api key

//TODO: request a web api key and setup as STEAM_WEB_API_KEY in cloud app env; set appId fields in config

Part 6: create cloud branch, configure and deploy the service

//TODO: create a custom.config.json file, and setup GSW_CONFIG in cloud app env to point to it
//create a branch named cloud, commit your changes and push your commits to github; github actions will push your files to cloudno.de and restart the app git branch cloud && git add . && git commit -m :shipit: && git push origin cloud

Manage

A few web endpoints are available to clear out service data.
Make sure to configure a proper SECRET env var to enable these!

Servers /flush/servers/SECRET

Removes all stored game server data:

  • population history configured by PLAYERS_HISTORY_HOURS

Telegram /flush/telegram/SECRET

The bot has no cleanup functionality, left over messages must be removed manually.
If the original message created by the bot gets deleted, you need to flush the bot data to reinitialize the message.

Discord /flush/discord/SECRET

The bot has no cleanup functionality, left over messages must be removed manually.
If the original message created by the bot gets deleted, you might need to flush the bot data to reinitialize the message.

Development

Running locally

npm i
npm run dev

Nodejs v12 dependency limitations

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