Quick fix for surfboard_05 alignment

This commit is contained in:
Jim Shield
2025-08-05 12:24:05 +01:00
parent 849bca0739
commit 76bbf6bfc2

View File

@@ -81,8 +81,11 @@ RegisterNetEvent(getScript()..":Surfboard:PickPlace", function(data)
SetVehicleAudioEngineDamageFactor(skateboard.Bike, 0.0)
SetVehicleAudioBodyDamageFactor(skateboard.Bike, 0.0)
AttachEntityToEntity(skateboard.Skate, skateboard.Bike, nil, 0.0, 0.0, 0.15, 270.0, 270.0, 270.0, false, true, true, true, 2, true)
if data.prop == "prop_beach_lg_surf" then
AttachEntityToEntity(skateboard.Skate, skateboard.Bike, nil, 0.0, 0.0, 0.15, 0.0, 180.0, 0.0, false, true, true, true, 2, true)
else
AttachEntityToEntity(skateboard.Skate, skateboard.Bike, nil, 0.0, 0.0, 0.15, 270.0, 270.0, 270.0, false, true, true, true, 2, true)
end
skateboard.Driver = makePed("a_c_chimp", vec4(pedCoords.x, pedCoords.y, pedCoords.z, 0.0), 0, 1, nil, nil, true, false)
while not DoesEntityExist(skateboard.Driver) do Wait(0) end