Files
rpemotes/client/AnimationListCustom.lua
iSentrie e91c0c726c refactor/feat: cleaning, minor fixes, new feature to disable specific emotes in vehicle (#129)
Changes:
• cleaning
• deleted unused code
• indentation fixes
• minor fixes (proper source usage in server side)
• new feature to disable specific emotes from playing  inside an vehicle
2023-01-26 11:25:40 +13:00

32 lines
1.0 KiB
Lua

-- Emotes you add in the file will automatically be added to AnimationList.lua
-- If you have multiple custom list files they MUST be added between AnimationList.lua and Emote.lua in fxmanifest.lua!
-- Don't change 'CustomDP' it is local to this file!
local CustomDP = {}
CustomDP.Expressions = {}
CustomDP.Walks = {}
CustomDP.Shared = {}
CustomDP.Dances = {}
CustomDP.AnimalEmotes = {}
CustomDP.Exits = {}
CustomDP.Emotes = {}
CustomDP.PropEmotes = {}
-----------------------------------------------------------------------------------------
--| I don't think you should change the code below unless you know what you are doing |--
-----------------------------------------------------------------------------------------
-- Add the custom emotes to RPEmotes main array
for arrayName, array in pairs(CustomDP) do
if RP[arrayName] then
for emoteName, emoteData in pairs(array) do
RP[arrayName][emoteName] = emoteData
end
end
-- Free memory
CustomDP[arrayName] = nil
end
-- Free memory
CustomDP = nil